January 27, 2025

[Arcane] Manablast Hammer

Weapon (any hammer), Rare (requires Attunement)

Component: Dragon (blue) breath sac 

"Fighting for a brighter future starts with you and a weapon that can light the way. Don't be a luddite, invest in the manablast hammer and thunder forth today!" - advertisement in Quark Quarterly Magazine

This weapon has 3 charges and regains all expended charges daily at dawn. As a Bonus Action while holding the weapon, you can cause it to crackle with electricity, shedding dim light out to a radius of 15 feet, or extinguish this electricity. 

Thundering Blow. When you hit a target with this weapon, you can expend 1 charge to deal an extra 2d12 Lightning damage and 1d12 Thunder damage to it. The target must then make a DC 15 Strength saving throw. On a failed save, the target is knocked Prone or pushed horizontally 10 feet away from you in a straight line (your choice). 

Shocking Blast. This weapon can be used to make ranged weapon attacks by shooting bolts of lighting. These attacks have a normal range of 30 feet and a long range of 60 feet and deal 1d6 Lightning damage on a hit. When you score a Critical Hit against a creature with one of these attacks, the creature is immobilised by static cling and its Speed is reduced to 0 feet until the end of its next turn. 

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Uncommon variant: Reduce the DC to 13, and the Thundering Blow property's Lightning and Thunder damage to 2d6 and 1d6, respectively. The Shocking Blast property doesn’t reduce a creature’s Speed to 0 feet on a Critical Hit.

Very rare variant: Increase the DC to 16, and the Thundering Blow property's Lightning and Thunder damage to 3d10 and 2d10, respectively. You gain a +1 bonus to attack and damage rolls made with this weapon.

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