Progress Report continues
So, we didn't make it yesterday.
We were working all day on the build, but we finally called it at 1PM after being awake for fucking ages... I just woke up. It's 6 in the afternoon.
With NewGuy and his wife getting sick last month we had lost a lot of time, si we agreed to do a crunchy crunch and fix everything in one massive push, make it to September 1st with a tester build... Keep our word. But there are still some issues with the saves, so releasing yesterday would have meant you couldn't save the game in some places, when using the PC, for example. There are also a lot of small things that I'd like to fix. Details, but details are very important for something to look and play "right". Transitions, sounds, timing...
Bottom line is that it's hard as fuuuuck to port a game to a new engine AND make an entire engine and devtools from scratch as you go, and we just hadn't put enough time. So I finally told NewGuy we should admit defeat for now, get some sleep and rest until tomorrow.
We thought we could make it, I'm really bummed we couldn't. We have a completely playable build. But releasing a build with saving issues is a no go, we'll rest today, keep at it tomorrow. I apologize to the testers who were excited for a build today, we really really really tried. I'll keep you posted.
Ben X 0.06 is shaping up to be the greatest version of the game possible, and we are going to do what we can to put it in your hands as soon as we can. But for now, I'm going to have a shower, drink some coffee, and try not to feel like crap.
Oh, and thank you for those chatting in the Ben X channel yesterday on Discord, it was fun.
Newman out. For now ;)
Comments (3)
Look forward to it
I’m just happy it’s close. It sounds like it’s almost done except the save thing. Than I’ll play and bug hunt to the max
No worries at all! Keeping up the grind is good but periodic rest is important. Thanks for the hard work :)
