Corporate Development Memo 7/6/2025
Hi everyone!
Another week of work down!
First, I spent a lot of time working on languages for Steam. I think both the Portuguese and Russian versions are almost done. It's a TON of work because of my kind of err...verbose dialogue and how it runs long with translations. It's been a struggle with tweaking fonts and sizing to make things fit.
Kind of a lot of this kind of thing above...tweaking sizing, spacing, basically very much TECH/CODING stuff which I am frankly as most know...garbage at this kind of stuff. The intro, menus, options, save message at end of Episode 7 also use their own fonts/code and so it's not just dialogue, etc. So I've struggled with a lot of this during the week, but wrote/rendered the game as normal for its own kind of mental break from this stuff above. I worked a lot more on the game this week overall because of this stuff even though I still did 100 renders in the past seven days.
Game weekly update: 101 renders, 2,195 total renders. Not bad at all, particularly in light of much effort I spent on what I discussed above. About 2200 renders, 22 weeks, I've managed to keep this goal consistent. Episode 8.2 was a massive release of 5,000 renders and if you take that math it would be 50 weeks on this pace. I believe I will speed up near the end as usual as I get some time off.
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A basic road map in my head as I type this right now what I "wish list" would like to finish.
Sub Path: 2 more "games" to get it well rounded off for the final arc of the game show next update.
Secret Sub Path: Finish this current stuff, and add a bit more on something else late, but admittedly this path is always smaller/less scenes than the main two paths but still important to me.
Dom Path: One "round" of VIP experiences all wrapped up (hard to explain but there will be options and limited time meaning Kane can choose for example 3 of 4 possible experiences, with a possible 5th option if certain criteria are met, that kind of thing)
I am not sure I will get to do ALL of this without bleeding into too many renders, but I am going to keep working on things and see how things are near 2,500 renders which was kind of my new goal to release something. In that case, it would three more weeks of work and then editing time. But I also feel like I won't get nearly all this down so I may end up coming on here and discussing where I am and what I'm thinking. No matter what, secret sub (since I am on it right now) stuff will wrap up and I will do the dom stuff to some extent. If I sacrifice something to make sure it's released it might be one sub game and one dom room or something like that...we'll see. (the dom one would have to be the optional room)
I know not all of this makes perfect sense without the full context, but I kind of know where I am and what ideally I would finish and what I might try and tweak down to release. I'll let you know as I get closer to a 2,500 render target.
I hope those that celebrated it had a nice July 4 holiday! It's a pretty big thing out here, fireworks, BBQ, everything. It's the perfect weather/place for outdoor celebrations like that...I kind of eat mostly just meat and veggies (I don't really have any sweet tooth and don't even like fruit too much, and pretty much avoid sweeter stuff) so I don't mind big time BBQ food!
My fiance's second ever image done/edited (just for fun as we messed around) on Daz Studio!
This was the first one below (from voting set not game itself) which I really liked heh the one above we did much quicker as I talked with him about depth perception (layers of visual stimuli as here there are four layers of people so to speak)
I will keep working this week, and another update soon! I hope you all have a great week!
Love,
Tess
