UI: Traits Tab
Monster Traits have been explained before, but here we have a place to show them off. Monster Traits are developed through breeding, with domesticity being a key factor in the breeding process.
For the moment, Domesticity is the Average of the parent's own Domesticity, with the addition of negative traits that will reduce the domesticity further in any children, and monsters who are of the same species further reducing the domesticity if we ever get Gender-Swaps working. Breeding a monster yourself, however, will greatly increase the domesticity of the child, while sacrificing the chance of mutating traits.
Traits are not things like "Futa" or "Genderswap" or "Pallet Swap", those things are controlled semi-separately. They effect stats, abilities, and similar. If we ever involve a program based pallet swap system, then it'll probably be effected by breeding as well.
Traits are broken down into 3 categories, 4 types, and 5 grades.
The categories are: Species, Bloodline, and Common.
Species Traits will never pass down to children who are not of the same species. They cover things like specific passive abilities in a species that are unique to that species and common to all members of it, and what abilities they have access too.
Bloodline traits are things that can only be passed down directly to a direct child, but are not guaranteed to do so. The stat ranges a monster has are an example of these, as are some random abilities that might appear in one species, and then can be passed onto another one. If a monster has a bloodline trait that their child does not, then that means their grandchildren have no chance of that trait appearing.
Finally we have common traits. Common traits can appear in any monster period, and can even randomly crop up in bloodlines without warning, though having parents with them increases the odds considerably of them being passed down.
Next we have types. The first three of the types are basically a 'how likely is this to appear randomly in a species.' Rare traits are gold, uncommon traits are silver, and frequent traits are iron. This doesn't necessarily effect how STRONG any given trait is, it just lets you know, when looking at a monster directly, how likely it is that you found such a thing. The type will also effect how hard it is to change a trait, to remove, add, or improve it into a bloodline. The final type has nothing to do with rarity, the rusted plate is a negative trait. The higher the domesticity of a child, the more likely they are to gain the occasional negative trait. Negative traits are almost always passed onto children with few exceptions (For example: Wild caught monsters have the 'Magic Saturation' common negative trait, which decreases the domesticity of any children they have, but has a very low chance of being passed on)
Finally we have Grade. Grade is measured between the roman numerals of I and V, and is a measure of how STRONG a trait is in a bloodline. Parents with the same trait have a good chance of IMPROVING that trait, the chances of improving the trait go up the lower the domesticity of the child, as do the chances of mutating rare and positive traits. Having parents who share a trait at the same level also improves it's chance of improving, if the parents have it at different grades, then the child has only a small chance to improve it, but even if it doesn't improve, it's very likely that they'll get the higher grade version of the trait unless the parents have a very wide gap, in which case it might average. Importantly, Negative Traits ALSO have grades, but the higher the grade, the WORSE the negative trait is. For example, a "Magic Saturation V" monster, something that would be very difficult to breed into a bloodline, will never be capable of having children who do not turn feral and attack the farm the moment they hatch from the egg.
Comments (6)
Cool, glad you're bringing it back from Breeding Season. Was worried you wouldn't 'cause it's pretty fun.
Nah it's been planned from the beginning, we've discussed it before now in a few development posts.
How do i play it on mac
You don't at the moment. We can't afford an iOS developer's license
This post really makes it sound as though domesticity is a bad thing, which is strange seeing as how it really didn't come off like that when I first heard about it. On a semi-related note I really hope I'm not forced to use females like living wombs in this game. I know this is a breeding game at it's core but the game itself doesn't seem to be aimed at one particular sexuality....so....idk
It is a breeding game indeed, so breeding being the main purpose of female farm creatures is, well, expectable.
