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September 6, 2016

Art Sample 2: Breeding For Traits






Current Public Build: https://www.patreon.com/posts/public-release-3-6658958

Current Patron Build: https://www.patreon.com/posts/alpha-v1-02-1-6658752

While in other monster breeding games, the focus around breeding is always the stats, our game, for one, only has 4 stats, and two, this tends to result in a game where there is an end goal for every single monster and it's a very clear end state. We wanted to avoid that. For that reason, breeding in our game focuses around two separate resources: Domesticity and Traits.

Traits add things to a monster, maybe they raise or lower the cap on stats, maybe they give them special immunity or vulnerability to certain status effects or damage types. Monsters also have a limited number of traits, divided into 3 categories. Hard Racial (All monsters of that species get them), Soft Racial (A set that monsters of a certain species can get a random selection of, and can be passed onto descendants of other species), and General (any monster of any species can have these crop up). Domesticity on the other hand is a measure by which traits improve or degrade through the generations. High domesticity leads to monsters who are easier to make loyal and thus you don't have to worry about running off on you if you spend time and love on them, but they also tend to have very little improvement in their traits, and rarely mutate new ones as they are growing in the egg. Low Domesticity however carries the risk of the monster being corrupt and feral, attacking your farm and having to be fought and driven off.

Clarification on "Feral": Feral is used here in the same way it is used for actual animals. A domesticated species acting in a wild and dangerous manner. It doesn't refer to body type (as it did in Breeding Season), though monsters with very low domesticity who become hostile and attack your farm will have a different appearance, it will not be the feral body type. Feral body types beyond various kinds of sky fish, if they are ever included in our game at all at the rate of adding stuff to the game, will not be added any time soon I'm afraid. Sorry for the confusion.

Comments (10)

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Stephen Strayer · September 7, 2016

I have a question. In BS there was a chance for the fem protagonist to get pregnant from a monster and give birth to a monster with a "human intelligence" trait. Will the fem protagonist be able to get pregnant? Will she give a specific trait if she can?

T
Team Nimbus · September 7, 2016

Humans can be impregnated by monsters yes. And yes there will be benefits, but we're not decided on what those will be just yet.

K
Karuveru · September 6, 2016

Yeah i loved the Feral Traits, would be awesome in CM :)

T
Team Nimbus · September 7, 2016

Gonna point out we're using "Feral" in terms of psychology, not body type. "Feral" body types, if they are ever included at all, are a long way off.

S
Sakasi Hasudo · September 6, 2016

OOooooOooo... this all sounds very neato! I love the idea of a resident of my farm going feral. At my farm, we segregate out the she-bulls from the general population because as soon as they catch a whiff of a cowgirl, all bets are off!

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Tohoko, the LEWD Writer · September 6, 2016

I'm curious to see how it'll be implemented. I just hope that it won't be a 90% and above certainty for either Domesticity and Traits. Also, will Domesticity be affected by combat related things like status effect, injuries and death/revival?

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Team Nimbus · September 7, 2016

That last bit is a matter, again, for testing. Initially no. Later perhaps.

K
Kobold Studios · September 6, 2016

Are there going to be traits that reflect on the appearance of the monster? Like a more feral look for example?

L
Lawrence Fishburner · September 6, 2016

This is nice. Not to complex to be frustrating but still deep enough to enjoy. My question is how bad is the rng going to be? Hopefully not so bad you can spend hours upon hours looking for one specific trait

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Team Nimbus · September 7, 2016

That's a matter for testing.