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Cloud Meadow Beta 0-0-3-17a_Lin.zip.001 190.0 MB
Cloud Meadow Beta 0-0-3-17a_Lin.zip.002 62.7 MB
Cloud Meadow Beta 0-0-3-17_Win.exe 201.0 KB
Cloud Meadow Beta 0-0-3-17a_Win.7z.001 190.0 MB
Cloud Meadow Beta 0-0-3-17a_Win.7z.002 47.5 MB
January 23, 2020

Game Build: Beta (73% 3_15) v0.0.3.17a

As an announcement, this will likely be one of the last builds that we'll be permitting to go public, if not the actual last one.

There are two primary reasons behind this: First is a concern with steam's already known dislike for patreon, and their policies involving selling on multiple platforms and fair price enforcement (however erratic) combined with the scrutiny that they are placing on adult titles on their storefront. The second reason is that we are rapidly approaching a vertical slice that will demonstrate the quality of the game for anyone who is interested in it, as we approach finalization of features and systems.

That said, there will still probably be hotfixes for this, and we will be creating a demo build following the Early Access version that will be available exclusively through our Patreon.  

There will be no other changes to the releases here on Patreon, we will still release patron builds as and when we feel they are ready for release to you, our patrons, and while it's looking like using steam keys for distribution to past patrons is also a grey area, we're working with Tiny Hat Studios on a method of insuring that a complete, final build of the game, separated from the steam infrastructure, will be available to all of our patrons, current, past, and future, who have made Cloud Meadow Possible.

This announcement will be posted to every build we are planning to release to the public until we have a confirmed release date for Steam Early Access 

Saves are compatible

To Install the Windows Build follow the instructions in the link below

https://www.patreon.com/posts/29527126

To Install the Linux Build you must download  Cloud_Meadow_Beta_VersionNumber_Lin.zip.001, and Cloud_Meadow_Beta_VersionNumber_Lin.zip.002, to the same location on your computer and then unzip the first archive.

Fixes

  • Fixed some animations not loading correctly

  • Fixed some UI window not opening 

  • Fixed the Market Day not appearing

  • Fixed monsters not loading in the barn

  • Fixed a bunch of exceptions being thrown throughout the game.

Comments (14)

D
Drew · February 3, 2020

I am still unable to talk to the egg lady. Was this intentional for the purposes of the demo?

S
Shasya · February 3, 2020

I downloaded all three files with the game but not one of them could not start, so I can not just go to the game. Help .<

圣
圣阳 朱 · February 1, 2020

How do I unlock an NPC's CG?

B
Blood Haven · January 30, 2020

All these say the files are corrupted after downloading.

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Shannon Duerr · January 29, 2020

Won't let me continue on after first battle encounters with cat girls.

I
Ion_i · January 27, 2020

Anyone else freeze the game in conversation with Thrund?

T
Tyler Lockrow · January 26, 2020

What about a Mac build?

M
Musemallow · January 25, 2020

I can't pass the tutorial. Game is unplayable currently because the scene with the catgirls is unable to be done.

B
Bass Armstrong · January 27, 2020

same here, plant dies so i cant harvest it

H
Holly Cunningham · January 24, 2020

wait, so the Patreons who been supporting the game won't get a copy of it? o.o

h
haidbz · January 29, 2020

"[...] we're working with Tiny Hat Studios on a method of insuring that a complete, final build of the game, separated from the steam infrastructure, will be available to all of our patrons, current, past, and future, who have made Cloud Meadow Possible." Steam doesn't like giving the game to former patrons, but all current patrons (at release, I presume) are guaranteed a copy and they are working on a workaround for everyone else.

N
Nechronom · January 23, 2020

Just curious. Has the guild building not been added in yet?

R
RH · January 23, 2020

Anybody else having this issue with time not advancing properly in the game, causing us to be unable to progress past Day 1? The time stays locked at 11:00, or at 07:06 (still on Day 1) after attempting to sleep. As such, the Day 2 quests never trigger and it's impossible to progress. If anybody else has encountered this and managed to fix it, please let me know; I've tried deleting the entire AppData/LocalLow/Team Nimbus folder, unpacking the game in different locations, and running it as Administrator with no luck. This seems to have been an issue (for me at least) in every version after 0.0.3.14b since I tried the "skip introductions" option in version 0.0.3.16 that Jubelle gives you at the start of the game (which skipped me ahead to Day 6 and broke a bunch of stuff, and seemingly has also broken every new game I try to start since then).

Y
Yami · January 23, 2020

Time wasn't passing on it's own during tutorial stage in my games, but I was still able to sleep and progress. The fact that time still passed in set amounts when I went to breed with and harvest my monsters might be what made the difference if your game isn't allowing you to sleep.