Game Build: Beta (73% 3_15) v0.0.3.17a
As an announcement, this will likely be one of the last builds that we'll be permitting to go public, if not the actual last one.
There are two primary reasons behind this: First is a concern with steam's already known dislike for patreon, and their policies involving selling on multiple platforms and fair price enforcement (however erratic) combined with the scrutiny that they are placing on adult titles on their storefront. The second reason is that we are rapidly approaching a vertical slice that will demonstrate the quality of the game for anyone who is interested in it, as we approach finalization of features and systems.
That said, there will still probably be hotfixes for this, and we will be creating a demo build following the Early Access version that will be available exclusively through our Patreon.
There will be no other changes to the releases here on Patreon, we will still release patron builds as and when we feel they are ready for release to you, our patrons, and while it's looking like using steam keys for distribution to past patrons is also a grey area, we're working with Tiny Hat Studios on a method of insuring that a complete, final build of the game, separated from the steam infrastructure, will be available to all of our patrons, current, past, and future, who have made Cloud Meadow Possible.
This announcement will be posted to every build we are planning to release to the public until we have a confirmed release date for Steam Early Access
Saves are compatible
To Install the Windows Build follow the instructions in the link below
https://www.patreon.com/posts/29527126
To Install the Linux Build you must download Cloud_Meadow_Beta_VersionNumber_Lin.zip.001, and Cloud_Meadow_Beta_VersionNumber_Lin.zip.002, to the same location on your computer and then unzip the first archive.
Fixes
Fixed some animations not loading correctly
Fixed some UI window not opening
Fixed the Market Day not appearing
Fixed monsters not loading in the barn
Fixed a bunch of exceptions being thrown throughout the game.
Comments (14)
I am still unable to talk to the egg lady. Was this intentional for the purposes of the demo?
I downloaded all three files with the game but not one of them could not start, so I can not just go to the game. Help .<
How do I unlock an NPC's CG?
All these say the files are corrupted after downloading.
Won't let me continue on after first battle encounters with cat girls.
Anyone else freeze the game in conversation with Thrund?
What about a Mac build?
I can't pass the tutorial. Game is unplayable currently because the scene with the catgirls is unable to be done.
same here, plant dies so i cant harvest it
wait, so the Patreons who been supporting the game won't get a copy of it? o.o
"[...] we're working with Tiny Hat Studios on a method of insuring that a complete, final build of the game, separated from the steam infrastructure, will be available to all of our patrons, current, past, and future, who have made Cloud Meadow Possible." Steam doesn't like giving the game to former patrons, but all current patrons (at release, I presume) are guaranteed a copy and they are working on a workaround for everyone else.
Just curious. Has the guild building not been added in yet?
Anybody else having this issue with time not advancing properly in the game, causing us to be unable to progress past Day 1? The time stays locked at 11:00, or at 07:06 (still on Day 1) after attempting to sleep. As such, the Day 2 quests never trigger and it's impossible to progress. If anybody else has encountered this and managed to fix it, please let me know; I've tried deleting the entire AppData/LocalLow/Team Nimbus folder, unpacking the game in different locations, and running it as Administrator with no luck. This seems to have been an issue (for me at least) in every version after 0.0.3.14b since I tried the "skip introductions" option in version 0.0.3.16 that Jubelle gives you at the start of the game (which skipped me ahead to Day 6 and broke a bunch of stuff, and seemingly has also broken every new game I try to start since then).
Time wasn't passing on it's own during tutorial stage in my games, but I was still able to sleep and progress. The fact that time still passed in set amounts when I went to breed with and harvest my monsters might be what made the difference if your game isn't allowing you to sleep.
