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April 1, 2018

Public Release: Alpha v2.03.2F

In addition to the below information, we think we've narrowed down the mac release issues, but still could use more information. We know for a fact this mac build will crash (Seriously, if it doesn't, please please PLEASE send us every drop of information about your system and your game that you can to us!) Please send any logs (found in ~/Library/Logs/Unity/Player.log) to us at support@cloudmeadowgame.com We'll be releasing more information on our findings on Monday (When this was originally posted, 'tomorrow' was april fools and we wanted there to be 0 confusion on the matter).


We also couldn't push out a version 2.03.2G, with the final bug fixes between F and the latest patron version, due to certain impossible to correct issues with newer features and their fixes, making it so that we couldn't release the build without releasing entirely new features reserved for our patrons.

Originally Posted February 28th, 2018.

Judge Heath here,

It's an exciting time for us this month because we're finally in the homestretch of Alpha, and about ready to move into Beta as one of the last major systems is put into place. The crafting system is up and running, as is the ability to change the quality levels of the plants. There's some cool stuff operating under the hood, but if you remember this post from back in the day, we finally got it working! Essence is now used as fertilized, and is represented by the watering can Icon with the F, you can pick up fertilizer from the seed bin beside the wells! By balancing your watering, the usage of your monsters, and essence, you'll be able to get amazing quality crops that will give you all you could hope for in terms of the quality of your crops!

Crop Quality is important this time around, because it effects the new cooking system, which you can find inside of your house. From there you can cook prepared recipies, or experiment and try to discover more of them! If it turns out to be too hard to discover more, we'll start adding in guides within the game, or publish something for our users to mull over. I'll give a hint here and now, if you just mix and match raw crops, then you'll end up only with healthy snackbars, but if you buy groceries from Yonten, you'll be able to discover other things. The little boar at the bottom will give you some tips, and will also let you know how many recipes remain for you to discover.

We've also added some tentacular-vine bondage action with Jaero to the album! We hope you enjoy the sticky sweet nectar treats he'll be pumping into Evan and Eve.

Also, if you walk around Cloverton, you'll surely notice the new 'static camera' system we're playing around with for certain areas, to maximize your viewing pleasure and hopefully show off more of the game while simultaneously making it easier to navigate and play.

Finally we've added the interior of the mill, but not the functionality of it. That will be coming some time during next month. Along with that, we hope to hash out the skill system, weather and seasons, and the new cheat system (which we hope to include a way to alter the traits of your monsters so you guys can test them all out for us). It'll also come with plenty of Male Holstaur fun, and hopefully at least the first sexloop of Kreyton x Eve. We'd have had the first sexloop of Male Holstaur x Evan this month, but February rained on that plan by being too short.

Once those systems are in, we hope to add the seasonal events, and the monthly contests. Once those have been added, then all that will be left is a single month of final cleanup on features, as we prune and clip and add on the last bits of necessary systems, and we'll be moving into beta finally!

Thank you all, each and every one of you, for standing by us until this point and helping us along. We hope to see you here when we move into beta!

Saves are not Compatible*

Additions

  • Added a field UI that provides information on the field. Interact with the Scarecrow to find out more.
  • Added the ability to add fertilizer to your crops.
  • Added Monster Job field tending
  • Added Crop Quality which is based of the what status of the field.
  • Added the interior to the Mill.
  • Added Cooking.
  • Added some ingredients to Yonten shop.
  • Added 18 recipes to cook.
  • Added a static camera system into Cloverton
  • Added more possibilities to the random name generator.
  • Added a random offset to the miss/crit/resist/damage numbers fadeaways 
  • Added a slight chance that the gender of a egg will be the least dominant gender on the farm.   
  • Added the Lineage UI into the game  
  • Changed the damage tooltip to show “baseDamage - MaxDamage (CritDamage)”
  • Items of a higher quality now give more money.
  • Replaced the entire old camera system with a new one.
  • Adjusted the zoom levels of all static cameras.  
  • Added information when using Milk Momma.  
  • Added a fertilizer icon.
  • Added static cameras to the farm’s interiors
  • Added 50% zoom when on a farm field

Changes

  • Items are now ordered by Caterorgy > Name > Quality
  • When a UI window is open the game is now paused
  • Change the font color of the messages   
  • Slightly increased the hitbox of the crops to improve farming experience
  • Changed Giant’s bow to give 20% more damage instead of +50 Physique on ranged attacks
  • Changed you can only buy monsters from Jerkian
  • You now sell monsters to Montalvo (same place as the essence market)
  • Missing Items are now red-ed out in cooking menu  
  • Changed font style and size for the inventory window.
  • Changed the fertilize button to be to the left of the water button.  
  • Disabled a few dungeon events. (The ones with dialogue that is not working)
  • Disabled time stop when UI is open.
  • Switched Graphics api to default to OpenGL(potential fixes for various OSes)  
  • Reverted Graphics api back to DX11 for windows.
  • Disabled farm field zoom.
  • Fertilizer and Planting Buttons are hidden if you don't have any seeds or fertilizer currently selected and available.

Removed

  • Due to conflicting design from static camera and zoom levels, zoom has been removed from the game.

Fixes

  • Fixed Harpy having the wrong icon.
  • Fixed a bug where the barn’s tooltip was saying Not Implemented.
  • Many bugs fixed.  
  • Fixed some errors with the audio manager
  • Fixed some errors with monsters in their jobs
  • Fixed an error with the player message
  • Fixed a out of range error with lineage system
  • Fixed eggs not stacking
  • Fixed being able to put pregent monsters to work
  • Fixed seeds not showing up in the seed window
  • Fixed a bug where Reflect was not reflecting damage but the chance of the reflect itself.
  • Fixed Mr. Bucket sign not appearing when you first buy a well.
  • Fixed Gardening Gloves and Seed Bag gives crop drop chance instead of seed drop
  • Fixed plant fertilization going into the negatives preventing more fertilization
  • Fixed a bug where some of the randomized names were not Capitalized
  • Fixed clicking on the enter key was trying to rebind another key.
  • Fixed a bug where the rebinding loop could be threading itself more than once.
  • Fixed the game allowing you to buy more monsters than you had spots of them. 
  • Fixed the Mill’s interior not being accessible
  • Fixed chimera breeding with female make the the chimera pregnant
  • Fixed issues with the static camera
  • Fixes to damage numbers
  • Improved the hitboxes for the item slots
  • Slightly increased the hitbox for jump platforms in the dungeon
  • Potentially fixed inconstient health values.
  • Potentially fixed inconstient combat room internal window size.  
  • Adjusted some of the connection points in the dungeon to help prevent jumping into combat.
  • Fixed Healthy snack bars being in the experimentation tab.
  • Fixed taller crops appearing lower than they should
  • Fixed item slot hitboxes acting weird
  • Fixed possible bugs with the lineage system
  • Fixed hand milker not giving extra byproducts
  • Fixed Holstaur not giving Milk as a byproduct
  • Fixed Akrimen’s Collar giving seed drop chance instead of egg drop chance
  • Fixed shop bugs.
  • Fixed Cells being in the experimentation tab.
  • Fixed some visual bugs with the experimentation tab.
  • Fixed a bug with monster sleeping
  • Fixed harpy’s icon looking the wrong way around.
  • Fixed visual errors with the feeding window
  • Fixed quality not working when feeding
  • Fixed a bug where if you didn’t have extra seed chance you could not get seeds.
  • Fixed Camellia’s fan flurry not counting as a ranged ability
  • Fixed Camellia’s Fantasize not counting as a ranged ability
  • Fixed Camellia’s Ultimate Fantasy not counting as a ranged ability
  • Fixed Kreyton’s Milling smash not counting as a ranged ability
  • Fixed Protag’s Popnionterra not counting as a ranged ability
  • Fixed Protag’s Shovel Dig not counting as a ranged ability
  • Fixed Yonten’s Ice Shot not counting as a ranged ability
  • Fixed Giant’s bow not working
  • Fixed guild hall camera not zooming correctly
  • Fixed combat areas having white borders
  • Fixed damage numbers being displayed backwards
  • Potentially fixed the bug that stops time after a time.
  • Potentially fixed getting two of the same trait
  • Potentially fixed items not stacking in the feeding window correctly.
  • Potentially fixed blurry text in the inventory window.
  • Potentially fixed star icons going black
  • Potentially fixed incorrect sprite visuals  
  • Fixed damage number rounding issues
  • Fixed Dock Worker in the right slot not working if there was one in the left slot.
  • Fixed not being able to use plemons in combat
  • Fixed white circles appearing on one of the dungeon tiles
  • Fixed a white dot being in the Jaero X Eve scene
  • Fixed incorrect quantity values on the feeding UI
  • Fixed random name generator using the seed causing the name generator to generate the same names.
  • Fixed the Dock UI not refreshing available monsters upon opening
  • Fixed a bug where the damage number were showing damage before defenses
  • Fixed time stop after sleeping
  • Fixed Milk Momma not working
  • Fixed player portrait not showing up in the lineage UI
  • Fixed lineage UI not showing all the siblings
  • Fixed lineage UI showing the same monster as a siblings to itself.
  • Fixed the close button on the lineage UI not working
  • Fixed Mr Bucket covering more fields than he should.
  • Fixed Yonten attacks having incorrect accuracy values.
  • Fixed Descriptions on some of the abilities
  • Fixed the shipping telling you had less items than you really did.
  • Fixed white area on the wolf’s hit frame.
  • Fixed dirt spots showing watered sprites.
  • Fixed Milk Momma star not going away on using it.
  • Fixed damage numbers showing up more than once for poison/bleeding, etc…
  • Fixed watering sprites not appearing as soon as you make a Mr. Bucket. (If they do not appear watered right away, it is because he is set too low for the crops by default)
  • Fixed some dialogue being too long.
  • Potentially fixed fruits gathered from a dungeon not stacking.  
  • Fixed lineage UI showing duplicates 
  • Fixed lineage UI showing the same monster as a sibling
  • Fixed items not stacking by adding an automatic restacking when you open the inventory.
  • Fixed several issues with the camera.
  • Fixed watered plemon sprite being incorrect
  • Fixed options menu not working when switching to fullscreen
  • Fixed stars color turning black.
  • Fixed water tower collisions and visual stacking  
  • Fixed black stars in the inventory
  • Fixed black screen during
  • Fixed feeder window having incorrect positioning
  • Fixed weird camera issues.
  • Fixed poor collision boxing on interactables.
  • Fixed ultimate fantasy target not playing hit frame.
  • Fixed camera issues when exiting combat in a dungeon.
  • Fixed camera not zooming in on certain areas of the town square.
  • Fixed some issues with Milk Momma

*Reasoning there is enough changes to make the saves unusable or cause a lot of errors/bugs.