Patron Build: Alpha v2.03.3
This last month has been one of our best months! We managed to get through all but the very last clean up stages of the Ev x Holstaur HDs, and get through the first of the Kreyton HDs as well. Not only that, but we've had a massive increase in our earnings this month, and we managed to nail down a ton of bugs and implemented some of the newer systems.
You'll find that more traits have been added to the monsters, and we're zeroing in on getting monsters implemented into the combat systems, with the male cat having been added already. We've added seasons, as well as weather and the day/night cycle. Buildings have been activated that weren't before, such as the refinery and training grounds. We've also unified a bunch of systems, which will make it far easier to implement the monsters (Which will come with the early hot-fixes), items, traits, and similar. Sadly, this has also lead to some other issues with how we handle the mac build, but we are still investigating, and will be making a formal announcement on that this Monday (when this was originally posted 'tomorrow' was April Fools, and we wanted to avoid any possible confusion on this matter), possibly along with a public vote on how we should handle the issue.
Next month we enter into the home stretch. We intend to add a calendar, the tournaments (or at least ONE of the tournaments besides the fighting tournament), and the finishing touches on a bunch of systems. Then, depending on how fast we're able to work in April, May will either mark cleaning up the last details/implementing the first story dungeon, or pushing on into Beta finally as we reach feature completion on all core systems.
This is a super exciting time for us in the team and we thank you all, current and past patrons, for your support of us!
Saves are compatible.*
Additions
- Cooking UI recipes are now color coded: brown for meals, pink for deserts, blue for drinks
- Made changes to help support transfer of saves from version to version.**
- Added a tint when it is autumn and winter
- Added functionality to training grounds.
- Added functionality to the mill.
- Added on hover health information.
- Added 4 species traits to the Harpy.
- Added 4 species traits to the Demon.
- Added 4 species traits to the Lamia.
- Added 5 species traits to the Cyclops.
- Added 5 species traits to the Chimera.
- Added 5 species traits to the Dragon.
- Added 5 species traits to the Crab
- Added Male Cat to combat.
- Added Improved animations to the female cat.
- Added Weather, rain, storm, leafs, and snow
- Added Day/Night Cycle
- Added autumnified Cloverton & Farm
- Added Winterfied Cloverton & Farm
- Added in-game cheats in the options for god mode, money, season, weather.
- Added Eve X Male Holstaur
- Added Evan X Male Holstaur (Climax is not in yet.)
Changes
- Improved static camera positioning in Cloverton
- Ev now falls asleep at 3am instead of midnight
Fixes
- Fixed a bug where when removing a build it would say “ none has been removed”
- Fixed camera issues
- Fixed scrollbar on cooking UI being to slow.
- Fixed issues with the equip button
- Fixed incorrect centering on Camellia’s AOE
- Fixed stun frame being odd.
- More potential fixes listed in
*You will have to manually move the saves from your old data folder to the new one.
*The global.sav is what saves the album, and that is not compatible.
**Your unlocked recipes will be relocked due to a change to how recipes are saved.
Note: Storms effects are disabled until the storm protector is added. They can still happen but will not affect your farm.
A final note to our mac users: We know this build will likely not work, and we apologize for this, but please, send us your logs, crash longs, any information you can glean at all from running the game so that we have as much information as possible on what exactly is going wrong. We're pretty sure we've narrowed down the possibilities to one, but we'd like as much confirmation as possible.
