Mod Hound
As I informed you in this post "Mod Hound & PlumbBuddy app", I uploaded all my mods now to Mod Hound.
From now on you can always check the status of my mods here, on Mod Hound : https://app.ts4modhound.com/creator/public_page/ilkavelle
Due to this action I had to make several changes to some mods names. I didn't change anything within below mods, only their names (because Mod Hound doesn't take the numbers in the file name):
Hobby Aspirations Bundle 1 >> new name is: Hobby Aspirations Bundle A
Hobby Aspirations Bundle 2 >> new name is: Hobby Aspirations Bundle B
Afterschool Activities Bundle1 >> new name is: Afterschool Activities BundleA
Afterschool Activities Bundle2 >> new name is: Afterschool Activities BundleB
Other changes in naming:
Bloody Party Event was renamed to >> Plasma Party (thanks to this change it's now kept within Teen rating and could be also uploaded to CurseForge). Here, because of mod name change, I had to also change the text for buffs etc in the mod itself.
Allergic to Fur and More Traits - for the separate files for CAS traits I added prefix "ilkavelle_" to each file, e.g. ilkavelle_AfraidOfAnimals.package, to keep the structure (I don't know why I didn't change it before, when I was creating new structure, I somehow missed it)
Reapply To University Earlier - I changed the name of the file to >> ilkavelle_ReApplyToUniversityEarlier.package (previous name was ilkavelle_ReApplyToUniversityJustAfterResult)
*These changes are done on Patreon, GoogleDrive, SimFileShare and already included in Mod Hound, but I didn't change it now within CurseForge. I will do these changes within CurseForge when uploading new versions at some point.
I managed to upload all my missing mods to Patreon.
I still need to do the following:
check what's missing on my Wix site (I think 1 or 2 mods might be missing there)
finish uploading on CurseForge missing mods
finish manifesting my mods on PlumbBuddy
There's a chance I'll finish by end of September and then I'll be back to work on new mods/updates.
I still plan to update a lot of my mods once I'll have a new pack, but this will be no sooner than end of October. For example, I will for sure update Realistic Swimming to work better with new diving skill, but I'm pretty sure current version will work just fine with the Adventure Awaits pack, it should be safe to use it.
Thanks for reading!
Comments (4)
Thank you! <3
<3❤️
I think this is a great change. Your mods will get more visibility - that's good for you. And players will have better options to check mods status. I wish more modders use curseforge or/and plumbuddy. Thank you for that move! 😉👍
Thank you too! ❤️ it took me some time and efforts so I'm glad so many people are reacting positively to this!
