Patch 28th of May (1.107.112.)
All my mods are compatible with this patch! Yay!
However, I cannot tell how my mods will react with DirectX 11 (DX11). I did not try it yet in my game, and I don't plan to for now, at least not permanently, because from what I know, it will break some stuff in my own save. Good thing is, that even if it breaks anything, it is all reversible when you go back to DX9. I still need some time before I try it.
As I don't do much CC, there isn't much to break with DX11, but still I cannot guarantee you that. Please remember for now DX11 is optional and experimental, so you are not forced to use it. And I from my end, I promise that furtherly this month I'll do the testing of my mods with it, just not straight away.
If any of you decide to go to DX11 and have some feedback about my mods, that would be more than welcome :]
OTHER UPDATES
I'll still upload few updates this week, but not patch related. And, as I already mentioned on Monday, I'll do the final testing of Career Day Overhaul, so next week the release it is!
Comments (3)
I did the dx11 thing and my game runs much better! The only thing I am noticing is some minor cc glitches. I had to remove a couple infant beds and one bath tub - the infant beds looked dull almost greyed out and the bath tub had this very shiny almost plastic look to it. I played in several households and with a huge mod folder and that was the only issues I noticed.
Thank you for the feedback :) I heard about icons glitches so I will be checking that when I test DX11 with my mods :)
Excellent! And thank you for the info on DX11!!!
