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Albatross

@albatrossart
2 bookmarksindexed Sep 9, 2026updatedlast updated Nov 3, 2026importedlast imported Nov 3, 2026
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Bubblegum Sunday - Devlog 10
Sep 13, 2023 0
Bubblegum Sunday - Devlog 7
I’m going to go back to writing my dev logs as it allows me to be precise about what I want to say. I recorded the dev log and it was 40 minutes of me talking (!) and the amount of censoring I need to do to get it on YouTube will only get worse, so I might as well just not do it. Part 1: The body de
May 3, 2021 0 14
Bubblegum Sunday - Devlog 6
Feb 13, 2021 0
Bubblegum Sunday Devlog #5*
Jan 13, 2021 0
Developer Diary 45 - The Art of Choice
Nov 4, 2020 0
Developer Diary 44 - Full Circle
Oct 20, 2020 0
Developer Diary 43 - Full Body, Zoom, Aspect Ratios, and More
Hey everyone! I know you haven’t heard much about BGS, but trust me, we are working hard! I had to take quite a big break because of the move, so I was out of the mindset for a while. Coming back to it, I realize that it actually helped quite a bit. Soon we will have a small build ready for you to t
Sep 28, 2020 0 3
Game Update [March 3]
Mar 3, 2020 0
Developer Diary 40 - Loading/Saving Implemented
The last few days have been very exciting for me! I sat down and began coding a saving system that actually writes to file. I had never attempted anything like it, so I was a bit scared to begin working on it. But quite quickly, I was able to save the relevant variables to an external file, and load
Feb 19, 2020 0 1
Developer Diary 39 - Bug Squashing time!
You may have noticed art has been a bit slow lately, and that’s simply because I’ve been pouring so much work into the game. It’s still not where it needs to be for release 3, but it’s all starting to come together. All stores have been properly implemented, and now I just need to polish the rough e
Feb 11, 2020 0 2
Developer Diary 38 - Clothing Stores
I always talk about how the clothing stores are harder than the other stores to design, but I haven’t really focused on explaining the ‘why’ behind that. When it comes to changing things like your hair, there is just one location to go to. The game has a list of different hair options, and cycles th
Jan 28, 2020 0 1
Developer Diary 37 - Tan lines are back!
Jan 14, 2020 0
Developer Diary 35 - Locking down Release 3
Dec 3, 2019 0
Developer Diary 34 - Coding Hell
Nov 25, 2019 0
Developer Diary 33 - The Event System
Release 2 had a few simple events, which all were very basic in their design. A character pops up, with a dialogue box, and you click through some text. The sprite of the character might change as you click through, but that is pretty much where functionality ended for this system. It worked, for th
Nov 11, 2019 0 1
Developer Diary 32 - Story, Art and Clean-up
Nov 4, 2019 0
Developer Diary 31 - Creation pt. 2
This week I tackled two big things: designing and coding the character creator and then implementing it into the correct place in the game (in the middle of an event scene). So first, I had to code the creator itself in a standalone environment, since that made testing easier. Without too much hassl
Oct 28, 2019 0 2
Developer Diary 30 - Creation
The start of the game begins with an opening piece of story (not written yet) followed by the character creator. This character creator will give you the option to have some limited control over how the character looks like at the start. I’m in the planning stages for the character creator right now
Oct 21, 2019 0 1
Developer Diary 29 - Some insights
After last week I had to take some time off working on the game to focus on artwork again, but at least I am working on a cool banner to promote the game a bit, which will be featured on my main page. I’d like to take this week to give you an overview of what is going on right now, and what is neede
Oct 14, 2019 0 1
Developer Diary 27 - Buying Menu (again)
This week started with focusing on seeing if I can also apply the coloring technique using code to skin tones. Right now skin tones are slightly ‘hacked in’, since I currently colored sprites which have a fair skin tone, and render the darker tones on top to achieve the tans. Using the code method,
Sep 30, 2019 0 1
Developer Diary 26 - Hair Code
Sep 23, 2019 0
Developer Diary 25 - The buying Experience, Part 2
I didn’t have much time to spend on the game last week, since I had to do a lot of IRL stuff; so this will be a short devlog! I continued fleshing out the buying system by implementing the correct menus and thinking how they should be organized. Right now things are a bit chaotic as I try to marry u
Sep 17, 2019 0 1
Developer Diary 24 - The buying Experience
Now that the rough outline for jobs has been implemented, I have begun work planning for the opposite of earning money: spending it! In my head this game was always meant to be fairly simulator-like, so I am trying to get the experience as close as possible to reality as I can. This means that each
Sep 10, 2019 0 1
Developer Diary 23 [Bubblegum Sunday]
Finally this week I got the rough framework for jobs in the game. Right now there is a single location with 2 possible jobs, but this is simply the beginning of an expanding system. Not everything is currently in place, but the basic system works: Energy is taken away and money is added. This is the
Sep 4, 2019 0 1
Developer Diary 22
During my weekend away I had no access to my computer, so I decided to tackle an issue I had been trying to solve for a while now. Your name. Not your actual name, but the one in game. In the very first release, you had no name at all. This was fine, kind of a non-issue. Your blood type wasn’t menti
Aug 26, 2019 0 2
Developer Diary 21
The last few weeks have been incredibly slow in terms of progress on the game. It has been a lot of thinking and scribbling in my notebook to try and figure something out and then spending a brief amount of time implementing it, just so I can go back to my sketchbook and start thinking again. I spen
Aug 19, 2019 0 2
Developer Diary 20
Last week I began working on revamping the UI, a necessary step for implementing other important features like the energy system and the correct automatic time tracking. I want to try to describe my process as I go from one release build to the next. Each release is like a room, nicely dressed up, w
Aug 13, 2019 0 1
Developer Diary 19
This week I've been working on revamping the UI, of which you can see the result above. I'm working with both PC and mobile in mind, so I'm sticking to my logic of keeping all the active information on the bottom. I also realized that I will have to create an option to change this setup between left
Aug 5, 2019 0 1
Developer Diary 18
Jul 29, 2019 0
Developer Diary 17
Jul 22, 2019 0
Developer Diary 15
Jun 30, 2019 0
Developer Diary 13
Jun 3, 2019 0
Developer Diary 12
May 26, 2019 0
Developer Diary 11
May 20, 2019 0
Developer Diary 8
Apr 28, 2019 0
Developer Diary 7
Apr 21, 2019 0
Developer Diary 6
Apr 14, 2019 0
Developer Diary 5
Apr 7, 2019 0
Developer Diary 4
Mar 31, 2019 0
Developer Diary 3 [Dress-up Sim]
Mar 24, 2019 0
Developer Diary 2 [Dress-up Sim]
Mar 13, 2019 0
Developer Diary 4
Apr 30, 2018 0
Developer Diary 3 - Engine
Apr 6, 2018 0
Developer Diary 2
Mar 23, 2018 0