Changelog for 0.1.24A
Here's the changelog for version 0.1.24A!
Over the past few days, I've been working on fixing errors that caused progress loss in games. I've also refactored parts of the code that handle conversations to improve performance, especially on Android devices with lower resources. This should improve the overall experience and reduce freezing.
Additionally, many of you have commented that the music atmosphere in certain moments was lacking. The old audio system had been unchanged for a long time, so I've drastically changed the way music is handled. Now it adapts much better to the circumstances and events.
Added
Included the system for nighttime events for Veronica and adapted it for Dianne as well.
New event with Veronica at night.
New event with Jazzmin at home.
New alternative event with Jazzmin.
New options for the event panel on the MC's PC.
Jazzmin now sleeps in her bed, once her room renovation is complete. Although she might randomly sleep on the couch again some nights.
New quality and improvements applied to 161 images, available for the following events:
First event with Jazzmin.
First event with Katta.
Third event with Jeanne.
Fixed
Fixed an error in some dialogue lines in the first event with Dianne.
Fixed an error that occurred when entering the menu or pressing the Menu button during a dialogue, and the dialogue continued.
Fixed a bug that occurred during "Look" events when pressing the eye, conversations could continue and the player would miss part of the text.
Changed the audio manager to create different atmospheres. (Some of the new features include fade in/out to make atmosphere changes smoother. Among other things that I'll specify later, as I'm still working on it.)
Fixed an error in the savegame variable limit that made objects disappear from the MC's inventory.
Fixed an error in the management of Jazzmin's first event. Some people might have seen a different version of what happened in their game.
Changes
Changes to the difficulty balance.
Increased the probability of waking up a character during nighttime events, even on lower difficulties.
Improvements and changes to various dialogues to harmonize related events.
Minor corrections to text and interface.
Updated the credits.
I am working as much as possible to bring the next update as soon as possible. But I don't think I can finish before mid September 😢.
As always, thank you for your support! 💜💜💜
