Development Log November #3
Hey, folks!
Presenting the latest rundown of what we've been up to in the past week:
I did a thorough review of all the renders and animations we've prepped. Found a few glitches during the check, fixed 'em up. Also, spotted that one event was missing a handful of renders. Swiftly sorted out that little hiccup.
Code work is still in progress, going smooth with no hitches disrupting our flow.
In the upcoming update, we've decided to inject a bit of combat mechanics. Battle scenes seemed a bit dreary, almost always too predictable. In the next update, we'll be testing a new combat mechanic that'll look like a mini-game. We'll gather your opinions and feedback on this novelty and make the final call on whether to roll it out for real. Either way, for those not keen on mini-games in visual novels, you can toggle this mechanic off in the game settings.
We've almost nailed down the music for all the scenes. Just gotta prep the audio files, but that's a minor detail not even worth mentioning. With many romantic scenes in the upcoming update, the music will add a touch of spectacle and beauty. Still highly recommend playing our game with sound for a deeper immersion into the story.
I'll be grinding away on code for the entire next week. So, keep those fingers crossed for me.
As promised earlier, here are some preview images from the events of MC, Monica, and Phoebe.
That's all the news for today. Wishing you an awesome weekend ahead!
Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io; your vigilance is our lifeline.
Yours truly, Dr. Mad, on two feet, and the crew.
