Development Log November #1
Hey there, folks!
Dropping in with the latest update report, chummers! I was really hoping to make your day and announce that the graphics work is all wrapped up, but, alas, a couple of animations need some fine-tuning... But I'll get that done by tomorrow, and the visual part of the job will finally be in the bag.
The grand finale of the 23rd game day turned out to be a real beast. I threw everything I had at it to make it stand out from the rest. Hopefully, I nailed it, and you'll dig it. Rendering the animations for this event took way more time than I anticipated. The scene turned out to be a complex blend of light sources and other objects, probably why the rendering speed took a hit.
Next week, it's all about diving into the code with gusto. I'm also planning a deep dive into the checklist of errors and bugs that have been unearthed. Some of them I couldn't replicate, but I'm hell-bent on finding and fixing them.
Hurry up and check out the Previews I've cooked up for you today. Preview #16 Day 23, Phoebe, LEWD Preview #14 Day 23, Phoebe
That's all the news for today. Stay plugged in, runners!
Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io; your vigilance is our lifeline.
Yours truly, Dr. Mad, on two feet, and the crew.
