Physics Mod Pro V98 - Ocean Physics
New year, new feature! Ocean Physics!
It is only available for Fabric 1.19.3 for now. The other versions will have to wait until the ocean feature is complete, then I will port it.
Installation Instructions: https://minecraftphysicsmod.com/installation
Iris Compatibility: Minecraft 1.16.5/1.17.1 requires Iris 1.4.2 or lower.
Ocean Physics Supported Shaders: https://pastebin.com/vqDmXDhL
Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).
Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.
Liquid Physics Information: https://pastebin.com/E9dMD9MZ
Changes:
Added ocean physics
Fixed cloth flickering in pause menu
UPDATE: Added Solas 1.4 ocean compatibility
Comments (16)
no open
Okay. I'm not seeing ocean settings. What I'm doing wrong? Update. Just read it's not available for Forge. Well damn...
Never mine. It breaks the game trying to use all three.
Can I keep Optifine while using Oculus + Rubudium?
whenever I even just try to launch minecraft with the mod in and forge it says could not launch.
Join the discord, there is probably someone online that can help you https://discord.gg/VsNs9xP
where is the discord?
https://minecraftphysicsmod.com/community You can join the Discord server from this site
Whenever i try to launch the game it crashes can someone please help me.
Join the discord, there is always a helping soul online :P
Awesome!
Thank you
I dont see the forge link
I didn't release a Forge version. This will have to wait until the feature is complete, then I will port it to other versions.
Does ocean physics work on forge?
I didn't release a Forge version. This will have to wait until the feature is complete, then I will port it to other versions.
