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Friday Post #53
Howdy howdy friends! Like I mentioned in a previous post, my time and schedule have well and truly been thrown off and outta wack. Babies do that to you, so, yeah future warning for anyone going to do that whole “raising a human” thing. Time goes bye-bye. I want to keep you all informed about our de
Mar 16, 2022 0 9
February Report
Hello hello, it has been a while since our last development post here at Kinky Fridays so I need to apologize for that. In case you were wondering why I had a baby! My time has been quite limited the past few months but things are getting back into order now so we can start being more transparent wi
Feb 28, 2022 0
A quick update
Hello everyone, quick update. I wanted to apologize for the lack of content at the start of 2022, currently I am having my first kid, so my work has been put on hold while the baby comes into the world. Sometime next week we can start getting back on schedule. Thank you for understanding! Kinky.
Jan 13, 2022 0
2022 a new way to post on Fridays!
The 2022’s are upon us. This new year means a new format for the Friday Posts. Previously we did a weekly post with a short breakdown of the status of our in-development games, it gave me a lot of freedom to just quickly give everyone an insight into our works and how it’s all coming together. Buuuu
Jan 6, 2022 0
Friday Post #52 - 2021 coup de grâce
Alright the final week of 21, we made it! Woo! I hope you all have a safe end-of-the-year celebration, and our 22 will be very very good. I can feel it in my bones. Expect this week’s report to be a little on the light side due to Christmas and all that. Date Night Final preparations are going into
Dec 30, 2021 0 1
Friday Post #51 - Jingly balls
The year is winding to a close, but we are still trying to get things done. Date Night The system is slowly coming together, our main programmer for this joint had a few days of rest due to some sickness, he should be back at it this week though. As for other work, we are building our bible still of
Dec 23, 2021 0 1
Friday Post #50 - Check em!
New team members, new directions, same old scope. December is about halfway done, and we still got a bit left to do this year. Date Night With the basics of the new Lipsync system kinda done, the focus was entirely on making sure the animation/modeling bible we are building as a result of this neat
Dec 14, 2021 0 1
Friday Post #49 - We can see the summit!
So last week was downright frustrating, our company storage and repository had some issues that took several days to overcome, but I can say with confidence that the machine is up and running without issue! Hurrah! Date Night Like I mentioned last week, we are taking a month or two to build up some
Dec 7, 2021 0 1
Friday Post #48 - December time!
Congratulations humans, you did it, you passed the tutorial that is 2021 and now we can play the game. In all honesty 2021 was a crazy year for us, but we have one more month left and hopefully some very good news to come out of it! Sapphire Safari The last week was spent mostly releasing the v0.0.3
Nov 30, 2021 0 1
Friday Post #47 - Cooking up a storm!
Nothing beats a good week of work, you feel good at the end, you move into the weekend with good vibes. Happy! Sapphire Safari This week we have once again been hard at work focusing on the building of monster interactions. The system we have right now is the basic starting point for all interaction
Nov 23, 2021 0 1
Friday Post #46 - Banging on...
We are getting closer to the end of the year, and what a year it has been. But before we get all misty-eyed we have more work to tell you about! Sapphire Safari We are getting really close to having another patch ready for everyone here. This week was spent with a focus on tying together the control
Nov 15, 2021 0 1
Friday Post #45 - Rules to follow
Another week has passed over and our work continues. We have had to double down on the work needed for Elewder but the processing for the other games has not slowed either! Sapphire Safari Our focus for this week was mostly around bringing up the quality of the models available in the current beta,
Nov 8, 2021 0 1
Friday Post #44 - Post-post apocalypse...
A disappointing start to the life of Elewder does not change our focus and perspective. We learned a lot but we keep on trucking. Sapphire Safari Last week the focus of Sapphire was around the menu interactions for the cuddle mechanics in the game. Specifically, the system we released in A002 was ve
Nov 2, 2021 0 1
Friday Post #43 - The big boi is almost ready.
Finally after poking and prodding me, the marketing staff have their way, the Friday Post is going to be released on Monday, but I wont be changing the name of the Friday Post since it is about the previous week… Weird... Sapphire Safari So we will have Alpha v002 ready for everyone today at some po
Oct 25, 2021 0 1
Friday Post #42 - A few notes for the future.
At this point, we might as well not call it the friday post, and just call it the weekly thing. Sapphire Safari This week we have been working on the sex interactions, mostly on how the user interacts with the UI. The key feature here is to allow the user access to their tools and interaction option
Oct 18, 2021 0 1
Friday Post #41 - A knocking at your door.
This time my delay on the Friday post is a damn good one, as you might know already! More details are below. Sapphire Safari So when we first started working on Sapphire Safari I will admit that the mechanics surrounding how the horizontal tango occurs was a bit of a mystery. When we made the move o
Oct 10, 2021 0 1
Friday Post #40 - Did you know there is a skeleton inside you?
Man, October, remember when 2021 started? Yeah, I do too, it was like yesterday. Sapphire Safari Now that October has officially begun, our staff is now working full time on the project. The speeds at which we will be able to progress from this point will be so much faster. We are currently finishin
Oct 1, 2021 0 1
Friday Post #39 - Do you remember…
I really need to stop putting writing these things to the last minute. Maybe I will start writing them in the morning? Sapphire Safari After our release of the first alpha, we have been fixing a lot of the issues and bugs you’ve all been reporting. So we changed our main menu from being a level to b
Sep 25, 2021 0 1
Friday Post #38 - A photo to remember...
The first half of September has gone by so quickly, but it’s been a hell of a ride so far! Sapphire Safari What a big moment for Sapphire this week! If you did not see the news we released the first Alpha for the game which covers our massive dev time from the prototype until now. Be sure to read th
Sep 18, 2021 0 1
Friday Post #37 - Fuck yeah September!
Alright, alright, alright. September has found us, and I think we have everything we need to slay the beast. Sapphire Safari What if… what if I told you that we were Alpha Release locked right now? That means, come Tuesday next week all you fine-looking people of the $5 tier will be able to play our
Sep 11, 2021 0 1
Friday Post #36 - Okay… hear me out...
Whoops, another delayed Friday post, don’t fret I have a good reason! I was really really busy… find out why below. Sapphire Safari One step closer to our full release, we spent the week optimizing our first Alpha and redoing a lot of the screenshots we originally had created. The page on Itch will
Sep 6, 2021 0 1
Friday Post #35 - Can you feel the Friday?
A little delayed on this post, too much is going on right now with development and such that this naturally got pushed a little, fear not! I will never miss one of these posts! Never! Sapphire Safari Man what a week for Sapphire. First, we are about a week or so out from dropping our first open-worl
Aug 29, 2021 0 1
Friday Post #34 - Several holes in the ground.
If you cannot tell by this point I am starting to run out of ideas for the title of these things, but at this point, I am too deep into this process to stop. It’s like… I don’t regret it? Just that I need more brain. Anyways here is the last week of updates... Sapphire Safari The first build for Sap
Aug 20, 2021 0 1
Friday Post #33 - Only pokes
I can’t believe we are past the halfway point of 2021, what I wouldn’t give for more time! But we forge ahead! Sapphire Safari Sapphire is coming together quite well, we have been creating tests around basic monster girl AI. This is important for the main gameplay loop specifically for what I am cal
Aug 14, 2021 0 1
Friday Post #32 - Just vibin...
The year keeps getting shorter and our builds keep getting better! Find out more below! Sapphire Safari Exploration and discovery are very difficult things to manufacture. We have two gameplay issues that our landscape needs to cover in Sapphire Safari. The first and most important of these is the s
Aug 6, 2021 0 1
Friday Post #31 - What a slice!
C’mon august! We are ready for you! So much to go over, and we are ready! Sapphire Safari Our map is MASSIVE, we do not yet have any determined size but we have spent the last week doing the first detail pass on the environment itself. Confirmed biomes on the Sapphire Isle are Beach, Reef, Plains, D
Jul 30, 2021 0 1
Friday Post #30 - Quite juicy
Coming up to the middle of the year, our games are progressing rapidly. Find out about our week below! Sapphire Safari Sapphire this week was a bit of a mixed bag, we had intended to get cracking on propping out the island and making the landmass more exciting to look at, however, we had issues gett
Jul 24, 2021 0 1
Friday Post #29 - A fire within your loins!
Progress is the name of our game, and it is a game we play well! Check out this week’s hotness! Sapphire Safari With the implementation of the locomotion animations and systems, we need for our first release Sapphire Safari needed to get an overhauled player character. For us, this was a unique oppo
Jul 16, 2021 0 1
Friday Post #28 - Bountiful booty springs!
An explosion of activity! This week we have seen a lot of new eyes coming to our upcoming projects via… methods we won’t speak of. You know who you are, hello *waves*. With all the new attention we have also had a wave of feedback which has given the games a renewed focus. Sapphire Safari Momentum!
Jul 9, 2021 0 1
Friday Post #27 - A sign of things to come.
Sales and bundles and other things all happening at once! We are again still working hard and making things work! Find out more below. Sapphire Safari Progress continues, our focus this week was on completing the major gameplay loops for the first major interaction of the new mechanics. Lemmy break-
Jul 2, 2021 0 1
Friday Post #26 - Here it comes!
Open your wallets, the sale has begun! Right now Pieces of my Heart is on sale on all platforms and Elewder is on sale on Itch! Be sure to take advantage before the deal ends! Sapphire Safari We had our first internal IK sandbox test build this week, and it works! There are a handful of issues we ne
Jun 25, 2021 0 1
Friday Post #25 - Wiggling in the right direction
Planning, planning, planning. Progress as well! Sapphire Safari First, the big news. We are close to having our IK playground build ready for everyone to play around with hopefully by next week. This will include examples of our models and how you can interact with them. The game build itself will l
Jun 18, 2021 0 1
Friday Post #24 - E3 more like EPEE ha!
Oh man, it’s not Friday but what about my Friday post?!? Sorry I got distracted with E3 streams. Sapphire Safari Forging ahead! This week we doubled down on pushing into the new direction for the game, our dreams of making this an open-world game is slowly coming together! First, we downscaled the i
Jun 12, 2021 0 1
Friday Post #23 - A suitable thiccness
If you could give a week a theme, this week would have the theme of meetings. Countless meetings about designs, about production, about focus. More details below! Sapphire Safari Following on from last week’s write-up about our intense look into a particular title that has a particular structure tha
Jun 4, 2021 0 1
Friday Post #22 - Edging ourselves forever!
May 29, 2021 0
Friday Post #21 - Howdly doodly kinkerinos!
May 21, 2021 0
Friday Post #20 - McGuffin, so good!
May 14, 2021 0
Friday Post #19 - Kept you waiting huh?
May 10, 2021 0
Friday Post #18 - Sensei solutions!
Apr 30, 2021 0
Friday Post #17 - Dating the entire world!
Apr 23, 2021 0
Friday Post #16 - Style spelt with a Z
Apr 16, 2021 0
Friday Post #15 - Twerkin' for the greater good!
Apr 9, 2021 0
Friday Post #14 - April already!
Apr 2, 2021 0
Friday Post #13 - Smooth Sailing
Mar 26, 2021 0
Friday Post #12 - Conversation 101
Mar 19, 2021 0
Friday Post #11 - Speak up!
Mar 12, 2021 0
Friday Post #10 - Marching on!
Mar 6, 2021 0
Friday Post #9 - February? More like DEADuary. Ha.
Feb 27, 2021 0
Friday Post #8 - Ooogabooba
Feb 19, 2021 0
Friday Post #7 - Time for great science!
Feb 12, 2021 0
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