Working on the moisture system
As most of you should know by now, the delayed release of HarvestMaster (which will be getting a name change) is due to the new moisture system I've added to it. I was having some issues getting the changes to stick, but I think I have figured that out now.
Moisture is currently saved with the vehicle and uses a fillType swap method. Later, when I have a bigger chunk of time to work on one specific thing, I'm planning on removing the need for the extra fillTypes and inject a map layer into the game for it.
Moisture works off of a global drying process saved to each fruit. This can be configured manually inside of a map or you can use the settings that come with the mod. The process takes weather conditions into account and calculates a final moisture percentage from that.
The fillable vehicles have a moisture value saved to their fill units as well, so you won't see instant changes when harvesting dry crops into a bin of wet fillType for example.
Currently in tier 2 early access for anyone interested.
