What is HarvestMaster?
I wanted to take a little time to explain, for those that have asked, what HarvestMaster does and what it is intended to do.
The main feature of the HM mod is more control over what happens to crops under certain conditions. The first release will allow map makers, and players will a little bit of know-how, to fine tune the way crops behave at harvest time. In the vanilla game, you have fruitTypeConverters that allow specialized machines to convert crops to different fill types.
HarvestMaster takes that one step further. Depending on the growth state you harvest in, you can make different things happen at harvest time. For example, if you wanted 3 harvest stages, you could make each of those stages output a different fill type depending on the current output fill type and what converter (if any) was used to harvest that crop.
You can also change the ground textures depending on these same conditions. Maybe you want green stubble when cutting a crop in its green state. You'll be able to do that. More conditions will be added as time goes on, which will give more control and more options. Maybe harvesting after a long period of rain will result in a wet variant of a fill type instead of the normal one. Things of that nature. Another possibility could be harvesting withered crops at a greatly reduced output to "get what you still can" out of them. It's all about options.
Later, I plan on adding more global conditions that will change the crops (or fill types laying on the ground) as weather conditions change. Pests and pesticides are also planned for down the road.
It is intended to be one of those evolving mods that change as I (or other members) come up with new ideas for things that the crops should conditionally do.
Hope that helps clear things up!
