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Create AI Cumsluts 💦
October 12, 2023

Update 10/12/23

Hello everyone, update for you. I've been busy trying to address the issues people were having with the Vehicle Hud Extension mod. I've stopped using the work area values saved to the specializations and started calculating them based on the low level map manipulation functions.

The values may not always match the statistics menu, but they are more accurate in a larger variety of situations. The problem is the amount of places and mods that change the in game work areas to calculate for bonuses, etc.

Trying change every single location and mod that manipulates the in game work areas just isn't practical, unless I want to devote all of my attention to just this mod. The new version will calculate based on total worked area of the vehicle and attached implements against the changed fill levels in that same process.

I've also changed the yield/usage to display next to the fill level, negating the fill type name bind (for now). This is to help with the overlap/misplacement issues people have been having.

I have requests that I have been working on, so my menu system only gets worked on in my spare time right now. Once that is complete, I will add more options to the hud extension to allow for more customized layouts and information.

That's all for now, have a good one!