Update 9/30/23:
The next Vehicle Hud Extension update is just about ready. This is just a quick video of it working in single player with Realistic Seeder and Precision Farming. Again, the usage might not match what you see on the PF display, but it does match up with what is saved to the in game statistics.
That's the vanilla behavior, showing the changed area. Once I have a working menu, I will likely add some options to allow you to change how it all displays and functions. Also, if you are having overlap issues, specifically with the usage meters, it is because I am using the vanilla fill type name location for display. The game doesn't show that by default, so some mods have created their own instead of using what is already there. When both mods display at the same time, you have overlap.
My time is divided among multiple projects right now, however, so I'll come back to that one. The meters may end up with a movable hud of their own. I'm not sure yet. Anyway, I have to mp test this version yet, then I'll upload it to itch 😁
As for the rest, I'm really trying to allocate time to this menu I'm working on. At the same time, there are other projects I'm either looking into or actively working on, so it has been a balancing act. Really want to get that done, because it will open up quite a few new things. We'll see how it goes.
That's all for now, have a good one!
