Coming Soon...
Hello everyone! 👋 I didn't want to say much until I knew I was going to be able to make this work. I was asked by RoughNeck Modding Crew if I could make a better winch. So I decided to see if I could. The result, the upcoming Better Winch mod which should be released to itch in the relatively near future.
The mod itself requires very little to no configuration. It injects "hard points" at the trailer attacher joint locations for pretty much any vehicle (mod or otherwise) in game. These hard points are basically just small collisions with the cpu mesh flag enabled. The cpu mesh is what allows the ropes to show around the object being attached. It also allows the little green indicator to show as well. Additionally, it will also read configured tension belt meshes if nothing else is found. These are used on things like pallets and bales.
More of these can be added if you wanted to, either by importing the little attach object included with the mod itself into your i3d and placing it where you want or by making your own collisions. More on that at release time.
The mod will also add two binds that allow you to adjust the "attach ring" to whatever size you want. This is more of an aesthetic feature, makes the rope look more realistic in cases where the game doesn't pick the best default radius.
The sp side of things is about wrapped up. Now I'm just working on getting the mp side of things to behave, and you all know how that goes lol. Good news is, it is working in mp so it's more a matter of testing and making sure it's going to work properly.
I expect this to be out in the coming days not weeks. Dealing a little bit with the physics here so I want to make sure I don't launch things to the moon before putting it out there lol.
That's all for now, have a good one!
