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Create AI Cumsluts ๐Ÿ’ฆ
January 5, 2025

Progress Update: 01/05/25

Hello everyone ๐Ÿ‘‹

Three things to talk about today. One, there will be a new Design Kit coming to itch probably tomorrow if all goes well. This one is the successor to the Placeable Design kit which is currently released. No worries, all of the placeables working with the current version of the Design Kit should continue to work with this new version.

Upcoming changes include:

  • Easier to set configuration. ModDesc entries will be optional and no longer required. Configuration is nearly identical to the vanilla color configuration for placeables.

  • Placeables can be reconfigured after placement, with some game limitations.

    • Placeables that run features based on selected configuration at load time will require a game restart for those functions to activate.

    • Visual changes like color, visibility, translation, rotation, scale are unaffected by this limitation and should be changeable on the fly.

    • The will be an in game message alerting you to this limitation when buying changes to existing (already placed) placeables.

  • New "precision mode" which can be toggled while in the construction menu. This mode makes some fundamental changes to the camera while active to allow easier and more options while placing/configuring.

    • Camera movement and zoom is slowed, allowing for finer movements at close range.

    • You can zoom in closer to objects while placing.

    • Camera collision is disabled, allowing placeables to be placed within other placeables and for recoloring interiors.

    • Edge scrolling is disabled while configuring placeables (i.e. selecting color, etc) to prevent the camera being whisked away from what you are configuring when you go to select an option.

The second thing is in regard to the FS25 Conversion System I talked about earlier. I have had a lot of requests and ideas with that one since I wrote it, so I decided to try to implement some or all of them. The new system will be able to work with more work area types (i.e. cultivation, seeding, spraying, etc) and will offer a lot more ways to dynamically convert things while playing.

Also, in an effort to make everything easier to set up and use, the Conversion System will be a stand alone mod like everything else. More on that when the time comes.

Finally, I want to take a little time to create some collections on here, group up similar posts, and get rid of some of the old outdated ones. Hopefully it'll make it easier for people to find exactly what they are looking for.

Anyway, that is all for now! Hope everyone had a Happy New Year, and I'll keep you posted as things progress.