ConversionSystem: Timelapse
Messing around some more with the conversion system in this one. Don't mind the off colors in the background, lol. That happened because I am playing around with the map layers on an existing save.
The important part is the new growth state limit as well as the new multi-destruction states. Here, I have everything set up to increment with the seasonal changes. Trampled green states will "heal" at the next cycle, but slower than normally growing states. The trampled green state, actually I set it wrong, but it goes to harvest ready next cycle (I still have it one step behind like the green states).
Trample green stubble turns to trampled harvest stubble over time, and the green stubble follows suit. Trampled harvest ready crop will stay trampled and turn to withered like the rest of the crop does.
All seems to be working well so far. This is all done with some conversion system xml entries as well as some additions to the map growth xml. I don't think the map gdm files have to be adjusted , but I'll need more time to test to be sure.
