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June 10, 2024

Messing with the conversion system

I thought I could add two videos at once, but I guess not lol. Anyway, I've been messing with the conversion system a little and I've added in some visual realism.

Here, I have a destroyed big harvest state, as well as a destroyed stubble state. I have also set it up to allow me to still harvest the big destroyed states (optionally with a penalty).

It looks better to me than everything going to brown stubble when you run it over anyway, and it's all done through the conversion system. Only vanilla thing I had to change was the wheat foliage i3d and xml to create the new states. Conversion system does the rest.

I'll be posting more tutorials in the coming days on how to do what I'm doing here. I also plan on showing how to do this without the MapSettings mod by embedding the required xml files inside of the map itself if you choose to do it that way.

Have a good one!