Update: 03/15/24
Hello everyone. Sorry I've been so quiet lately. I've been trying to learn all the little details of the FS22 weather internals so I can simulate humidity and dew points for the new moisture system.
On top of that, it's been one thing after another in the real world here. Currently, I blew the intake fan on my furnace, so I'm without one in late winter until Tuesday. So, that's been fun lol.
Anyway, this is just a time lapse style video of the humidity system at work. It still needs some adjusting but it is following the weather patterns pretty well so far. I've also been working on breaking up the code into sections so features can be disabled pretty easily if wanted.
Saving/loading and multiplayer is all working, so just as soon as I can this all sorted out and tested, it will be publicly released on my itch page. There are a lot of bits and pieces to this one, which is why it has been taking me so long. I promise you, I'm averaging at least 5 hours a day working on this trying to get everything working just right.
The good news is, the harvest conversion system is working pretty much as planned, so not much else to do there. It's just getting the moisture update working, and some displays figured out to show the new values.
How long will that take, I'm not exactly sure. I really do hope sooner than later, though. Just have to get the code to cooperate lol.
After release, I plan on making up some tutorials on how to set things up. There will be a base configuration in place, however, for those of you who don't like messing with xml files. For example, moisture will work by default with all of the default crops.
That's all for now! 👍
