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Vacation - DEVLOG #4
Hi! In this update, we end our journey to work at Horison Resort. But, you can still expect to vacation by the coast and meet another new character - Toby. A night together has messed with our characters' attitudes a bit, so you'll have to look into that. By the way, I never strictly stated the true
Jul 4, 2025 0 3
Vacation - DEVLOG #3
Hi! New version is mostly dedicated to the technical part of the game. Thanks to the work with the Editor, we have adapted and corrected the whole English translation. And also you will be able to continue the story with Chase, Jason and Dipper on the way to Horison Resort. Some news earlier on Tele
May 18, 2025 0 1
DEVLOG - Journey 1.0
Hi. Talking about the update for Journey version 1.0. The tournament is over, which means it's time to finish the story of the game. I had a few options for the next map in darker colors, but over time I decided to settle on an open space in cooler color tones. The map has a standard layout: NPCs fr
Mar 1, 2025 0 1
New project - Vacation!
Full news on the website: https://ezhstore.me/new-project-vacation/ I'm excited to introduce a brand new game - Vacation! To start with the game's logotype. There were several ready-made options before I settled on this one. It was unexpectedly difficult, as I had to use only those colors that maxim
Oct 23, 2024 0 1
DEVLOG - Journey v.0.40
All the time I was developing Journey, I called it Project S for myself. It was an experimental project from the very beginning, which I used to explore the possibilities of the engine, and then used some of the developments in the main game. You can read more about it on the website: https://ezhsto
Sep 24, 2024 0 1
DEVLOG #16 - Contact: Seasons 1.0
Hi! I was late in posting news about the latest Contact: Seasons v.1.0 update, but now I'm ready to tell you about all the changes for the new version of the game. For myself, I set the goal that this version of the game becomes the last and therefore the whole story about Mike and his friends will
Jul 21, 2024 0 1
DEVLOG #15.5
Hi. I'm ready to share information about the final version of Contact: Seasons, which will complete the entire main story of Mike and his friends. Narrative will be different from any other day, though I need to do a more condensed amount of text with full disclosure of the rest of the story, but al
Jun 4, 2024 0 1
DEVLOG #15 - Contact: Seasons
This update is the most extensive of all the past updates. The Harvest Festival begins now and Mike has one last important choice left to make in this story. All of Mike's friends are already waiting for him in one update. Also please note that version 0.12 will be the last fully public and open ver
Feb 1, 2024 0 1
DEVLOG #14.5 - Contact: Seasons
I'd like to tell you a little bit about how the 0.13 update is progressing. I'm still planning to work on the update for a couple of months, which means that the new version will not be released until February 2024. As planned, the update will be the biggest update yet, including all character branc
Dec 22, 2023 0
DEVLOG #14 - Contact: Seasons
Main Updates 21 new CGs have been introduced. Introduced 12 new animations (8 for the strip scene and 4 main variants) Added a button in the settings to change language to English. Some users wrote that there was a problem in switching the language. (probably on a broken/extracted version of the gam
Dec 1, 2023 0 1
DEVLOG #13 - Contact: Seasons
Hi. I'm still sticking to the development plan and update 0.11 will bring a continuation of Chris' story on day 4. The story will tell where the farm restoration started and flesh it out a bit. Main Updates 14 new CGs have been introduced. Introduced 8 new animations (5 for the strip scene and 3 mai
Nov 1, 2023 0 1
DEVLOG #12 - Contact: Seasons
Hi, let's talk about the 0.10 update for Contact: Seasons. The story to rebuild the farm continues, together with Connor complete the most important part to prepare for the Festival. Main Updates 20 new CGs have been introduced. Introduced 9 new animations (4 for the strip scene and 5 variant ones.)
Oct 1, 2023 0 1
DEVLOG #11 - Contact: Seasons
Hi, it's time to talk about the 0.9 update for Contact: Seasons. The story of the farm restoration continues with Daniel. The case is not easy, but Mike and Daniel will definitely handle it! Main Updates 15 new CGs have been introduced. Introduced 9 new animations (6 for the special mini-game and 3
Sep 2, 2023 0 1
DEVLOG #10 - Contact: Seasons
Hi, I'm ready to talk about the new update for Contact: Seasons version 0.8. This update came out large-scale for me in view of the changes in some of the old locations as well as the development of new ones. And also a continuation of Mike's story in Haunt on day 4. Main Updates The continuation of
Aug 1, 2023 0 1
DEVLOG #9.5 - Contact: Seasons
I'm already working on the new 0.8 update for Contact: Seasons. This update turned out to be quite large for me because of the amount of development. First of all, the dialogs for day 4 are being written now. I have redesigned the maps that were announced for this game. During the day there will be
Jul 18, 2023 0 1
DEVLOG #9 - Contact: Seasons
Hello! The new version of Contact: Seasons v.0.7 will be available very soon. In this version, the story for the MCD branch has been continued. To open this branch, go through Chris's branch with Lust to 40. Main Updates Over 25+ new CGs Introduced 7 Animated scenes 3 selections to different scenes.
Jul 2, 2023 0 1
DEVLOG #8 - Contact: Seasons
Hi! The new update for Contact: Seasons is ready, but let's talk about what to expect. Update 0.6 supplements Mike's Day 3 in the Haunt. There is now another item on the action selection menu after Mike sleeps. Specifically, the Walk, in which you will once again meet Chris. Main Updates Over 28 new
Jun 5, 2023 0 1
DEVLOG #7.5 - Contact: Seasons
Hi! It's a good time to talk about the next update for Contact: Seasons. I've changed the sequence in the roadmap a bit, now "Old Friends" will come before "New Friends". This way I decided not to confuse or mix up the different days in the updates, for easier understanding. I don't have a lot of fe
Apr 27, 2023 0 1
DEVLOG - Journey 0.33
Hi all, it's been a long time since we had any news about Jounery, but it's time to tell you about what awaits you in the new update. I've been thinking for a long time about the arena, about how to make it. Now there will be three characters available for you to train with. After training, one of t
Jan 20, 2023 0 1
DEVLOG #6 - Contact: Seasons
Hi! The new version 0.4 of Contact: Seasons continues and at the same time ends Mike's arc in the big city. Mike will be back in the Haunt very soon, but first he needs to prepare for it and also get to know Tom better. I didn't plan on making this update a big one, as I still have to work with Haun
Oct 31, 2022 0 1
DEVLOG #5 - Contact: Seasons
Hi, Work on the update 0.3 was extremely long and drawn out, but there are reasons for that. Let's move on to the description of this update. This is the final update for Day 1. It won't be long before Mike is back in Haunt, but for now Day 1 will tell the story of Mike's relationship in town at And
Oct 1, 2022 0 1
DEVLOG #4 - Contact: Seasons
Hello, everyone! News on the site: https://ezhstore.me/devlog-4/ I had a short break in July to rest, but now I'm restarting the schedule for release updates for Contact: Seasons with renewed energy. A little later, I'll post a roadmap on the site outlining all the work for the current and upcoming
Jul 28, 2022 0 1
DEVLOG #3 - Contact: Seasons
Hi! News on the site: https://ezhstore.me/devlog-3-contact-seasons/ It's been a while since the last DEVLOG #2 and I've prepared a fair amount of content, but first things first! In Contact: Seasons v.0.1 you'll meet some new characters as well as Mike's life outside of the Haunt. Main Updates Intro
Jun 1, 2022 0 1
DEVLOG #2 - Contact Seasons
Hi! The first version of Contact Seasons is in active phase right now. Right now I'm finishing up the character sprites. I'm also working on the dialogs in parallel. News on the site: https://ezhstore.me/devlog-2-contact-seasons/ It's already done at the moment: Some of the new characters have alrea
May 17, 2022 0 1
DEVLOG - Contact Seasons
Hi all, working on Contact has given me a lot of experience in development and design. Now I'm continuing to work on Journey and am planning another unpublished game. Each game brings me a unique interest in development, as the games are different from each other. But right now I want to talk about
Apr 19, 2022 0 1
DEVLOG - April 2022
Hi. March was extremely hard to work on the update. Update 1.0 brings the final chapter for the MCD branch (Mike, Connor, Daniel) to the game, as well as a remaster of some old animations in the game that are of poor quality News on the site: https://ezhstore.me/devlog-april-2022/ CG/BG/UI – Mechani
Mar 31, 2022 0 1
DEVLOG - February 2022
News on the site: https://ezhstore.me/devlog-february-2022/ Hello, everyone! It's time for an almost final Devlog for the game Contact. Very soon the game will get version 1.0, which will mean a completely finished game. But now we will talk about version 0.16, this update will introduce Day 7 with
Feb 1, 2022 0 1
DEVLOG - January 2021
Hi all, I'm a little late with the news, but I'm already getting back to work. News on the site: https://ezhstore.me/devlog-january-2021/ Day 7 was prepared for Connor. You will be able to talk to him at his home. There are 3 branches of interaction with him, I hope you can watch all of them! CG/BG/
Jan 3, 2022 0 1
DEVLOG - December
News on the site: https://byezh.ru/devlog-december/ Hi everyone, it’s time to talk about the last 7th but not the final day. A lot of changes have been prepared for this version, from some mechanics to the coverage of the day itself. CG/BG/UI – Mechanics More than 38 new CGs, Introduction of a new b
Nov 30, 2021 0 1
DEVLOG - November
Hello everyone, it's been a long time since the last version 0.12, which means that it's time to talk about version 0.13. News on site: https://byezh.ru/devlog-november/ Major updates In this version, I focused on working with Mike and his relationship with his friends. Day 6 is the concluding day i
Nov 1, 2021 0 1
DEVLOG - September
Hello everyone, it’s time to tell you about the update of the game Contact version 0.12. News on site: https://byezh.ru/devlog-september/ Major updates In this update, the last branch for day 5 was introduced. I think everyone already understands and knows that this is a branch of MCD (Mike, Connor,
Sep 1, 2021 0 1
Release Schedule 09.2021 - 12.2021
Hello everyone, I present to you the release schedule for the game Contact for the period September - December 2021. In September 2021, the game will be released as usual without delays, but with slightly shifted dates: Tier Diamond, Tier Exclusive - 25th August (early release), 5th September full r
Aug 17, 2021 0 1
DEVLOG - August
Hello everyone, it's time to tell you about the update of the game Contact version 0.11. News on site: https://byezh.ru/devlog-august/ Major updates In this update, we continued Connor's branch for day 5. We also fixed a lot of problems with the Haunt map, and fixed translation problems. In particul
Aug 1, 2021 0 1
DEVLOG - July
Hello everyone Today we will tell you about the update of the game Contact version 0.10. This update has become less large-scale due to my illness, but this did not significantly change the plans for this release. News on site: https://byezh.ru/devlog-july/ Major updates In this update, the task was
Jul 1, 2021 0 1
Development progress #2
Hello everyone! News on site: https://byezh.ru/development-progress-2/ A bit of news from Contact version 0.10, now we are working on the script for 5 days for all branches of the characters and we want to talk about what is happening now. Work on the Daniel branch has already begun, as well as work
Jun 6, 2021 0 1
DEVLOG - June
Hello everyone. We are happy to present you the Devlog for June! I'll tell you all about the 0.9 update for the game Contact, let's start in order. News with images on site: https://byezh.ru/devlog-june/ Major updates In this update, we have done a lot of work on the game, the total number of new im
Jun 1, 2021 0 1
Release Schedule - Summer 2021
With a full 4-day finish for all routes, I focused on developing and thinking through the 5-day concept for the game's characters. The main purpose of the 5th day of the day will be to reveal the characters of their characters and their past. The schedule for the release of updates for the Summer of
May 25, 2021 0 1
Development Progress / Survey
May 16, 2021 0
DEVLOG - May
Hello everyone We are glad to present you an overview of the game update Contact 0.8! News with images on site: https://byezh.ru/devlog-may/ Major updates The challenge for Update 0.8 was to introduce the character Karin. Now at the very beginning of the game, you will now find a character selection
May 1, 2021 0 1
DEVLOG - April
Link to the news on the site with images: https://byezh.ru/devlog-april/ Major updates In this update, a lot of work has been done to fix errors and bugs in the game. We also worked together with Daniel C Williams to translate the game into English (for which we thank him very much) And also updated
Apr 1, 2021 0 1
DEVLOG - March
Link to the news on the site with images: https://byezh.ru/gy3r In this update, I wanted the old saves to work with 0.6 version, but there was a very serious bug in the game code. Therefore, I ask you to start the new game again in order to avoid problems in the future. Major updates This update is
Mar 1, 2021 0 1
New character - Karin
Feb 16, 2021 0
DEVLOG - February
Link to the news on the site with images: https://byezh.ru/devlog-february/ Major updates In update 0.5, work was done on the 4 days - Connor branch, many things were fixed, old images of some characters were updated, Mike's sprites were updated. Story We have almost finished work on the script and
Feb 2, 2021 0 1
DEVLOG - January
Hello everybody! It's time to tell you about all the updates in version 0.4 of the game Contact! Major updates December as the whole of 2020 was difficult enough, but I have news for you! In this update I tried to fix the bugs that were found, redraw some images, add a few secrets and, of course, co
Jan 9, 2021 0 1
DEVLOG - November
We've got news on Update 2.2 and what's coming in this release! Major updates This time, I worked on fixing the problems that were received from your feedback! But that doesn't mean there won't be anything new in 2.2. Of course, we meet a new character in our game - Chris! And now, in detail about a
Nov 3, 2020 0 1
[#1] Development Survey
Oct 27, 2020 0
Important news about public versions of the game!
Important news about the public versions of Contact. Versions starting with 2.2 will only be publicly available one month (30 days) after their private release. For instance: 2.2 was released on November 15th for Tier X - XL, 23 for Tier S and will be generally available to everyone on December 15th
Oct 25, 2020 0
Release date Contact 2.1
Hello! This time I delayed the update, there were reasons for that, but now it's not about that. Version 2.1 will be released on October 17th for Tier X and Tier XL patrons. For Tier S October 25, respectively. Public release of the version from November 1. Voting for the new award of the month will
Oct 14, 2020 0 1
DevLog - August
We've got news on Update 2.1 and what's coming in this release! Story The story hasn't changed anymore. For this installment, we have focused on continuing the character arcs. Connor's arc on day 3 was completely finished. We are currently working on Day 3 of Daniel. Mechanics The work on the system
Aug 11, 2020 0 1
Release date and details!
We've got important news here! The updated version of the game Contact is almost finished! It remains for us to smooth out all the corners. The release date of the game is set for August 1st!
Jul 28, 2020 0 1
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