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RED_SIM

@red_sim
0 bookmarksindexed Sep 17, 2026updatedlast updated Sep 30, 2026importedlast imported Nov 3, 2026
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Universal Eye Shader v.1.1.0 | Update
Fallback Texture First of all, it brings you possibility to set the fallback texture to your eye. Basically, this texture will be used with the default unlit shader on your eye ("_MainTex") if someone blocks your avatar shaders in VRChat. How to get this texture to setup it? Just apply your eye mate
Sep 26, 2020 0 3
Perfect Water Shaders - 1.4.3 Update | FILES
This is a small update of the Perfect Water Shaders which includes a one new feature I was asked by my patron Xulain: Water surface smoothing on intersection with other objects. It really gives a better overall visual look. Also, the asset was updated to Unity 2018.4.20, which means that now it uses
Apr 20, 2020 0 1
Perfect Water Shaders - 1.4.2 Transparent Objects Support Fix | FILES
Another visual fix of the transparent objects support. Now all the transparent objects (VRChat nameplates, for example) will be rendered more correctly. >>> FREE VERSION 1.4.2 UPDATE IS HERE <<< >>> FULL VERSION 1.4.2 UPDATE IS HERE <<< NOTE: All the shader render queues in this update has changed!
Feb 23, 2020 0 3
Perfect Water Shaders - 1.4.1 Unity Fog Fix | FILES
A quick fix of Unity default fog support. Thanks to my patron Noah Reeves for the report! >>> FREE VERSION 1.4.1 UPDATE IS HERE <<< >>> FULL VERSION 1.4.1 UPDATE IS HERE <<< Before the fix it was like this:
Feb 19, 2020 0 2
Perfect Water Shaders - 1.4.0 Caustics and Foam Update | FILES
Now Perfect Water Shaders can really be called PERFECT! This update gives you beautiful caustics, which can be projected on any solid geometry in your water surface. It does not use Projector component, all this stuff is a part of the shader. And also, finally, the thing, everyone were waiting for -
Feb 11, 2020 0 9
Perfect Water Shaders v1.3.0 | Update
Another big update of my Perfect Water Shaders. This one has a lot of improvements, such as better visual part, better performance. It also makes this asset more easier to use with improved Example Scenes and new prefabs. >>> FREE VERSION 1.3.0 UPDATE IS HERE <<< >>> FULL VERSION 1.3.0 UPDATE IS HER
Jan 19, 2020 0 7
Perfect Water Shaders v1.2.1 | Update
Made a little update of the Perfect Water Shaders. Now you can control the fade of your distance-based refraction power with a "Refraction Distance Fade" property. As I tested, this feature became super necessary to make your refraction looks better from a distance. Updated versions are already here
Jan 1, 2020 0 2
Xmas Lights v1.3 | Update by Lyuma
Now you can use a special dynamic christmas lights, developed by Lyuma. >>> NEW FREE VERSION 1.3 IS ALREADY HERE <<< >>> NEW FULL VERSION 1.3 IS HERE <<< It is a skinned mesh with a special shader, which makes your christmas lights dynamically change the length. Very useful if a regular christmas li
Dec 20, 2019 0 2
Perfect Water Shaders v1.2 | Refraction Update
There was not too much time since I released the "Perfect Water Shaders" asset, but there is already an update! >>> FREE VERSION 1.2 UPDATE IS HERE <<< >>> FULL VERSION 1.2 UPDATE IS HERE <<< The main feature of this update is a visually better water refraction. It fixes some kind of overpowered ref
Dec 15, 2019 0 7