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RED_SIM

@red_sim
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Alpha to Coverage or Anti-Aliased Cutout - Amplify Shader Editor Tutorial
So, as you might know, Unity default cutout shader is the best thing to use for non-semi-transparent objects like: metal grids, grass, foliage, etc. But is it? Yes, talking about performance, it's much better then transparent, it also supports proper depth sorting.. But! It can't be anti-aliased wit
Jan 11, 2020 0 21
Build-in Shader Anti-Aliasing - TUTORIAL + FILES
Nov 9, 2019 0
Radial progress bar shader - TUTORIAL
I already told you about making a simple progress bar shader. Today we'll try to make something a little bit more complex! A radial progress bar shader. Let's begin with generating a simple circle. First of all we need to make a gradient, just like in the previous tutorial, but radial instead of lin
Oct 29, 2019 0 16
Your own Standard shader - TUTORIAL
Standard light model is one of the common shader light models. Basically, it's what the Unity Standard shader uses for physically based rendering (PBR). So, what is it actually? This light model is the best for physically correct visualization of most of the objects. Want to render something photore
Oct 23, 2019 0 11
Simple progress bar shader - TUTORIAL
Here is a first shader tutorial here! PS: It's implied that you already have Amplify Shader Editor and know how to work with it's GUI and create a shader files, at least. The first that you should know about shaders, all that happens in it's logic is just a math. Even visual stuff with textures is m
Oct 22, 2019 0 13