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Weekly report: July 25 - 31
Hello! This week, I worked a lot on polishing up the character bios! They've all had a bit of a writing pass, plus a much nicer appearance. It's still not quite finished, but I'm pretty happy with it so far. Adding all of that formatting by hand was a lot more time consuming than I expected it to be
Aug 1, 2021 0 1
Weekly update: July 11 - 17
Jul 18, 2021 0
Weekly report: April 19 - 24
I've been dealing with a lot of stress and anxiety lately, so I'm not really happy with how much has been done so far these past two months. Either way, this new build has two big things: Updates to the lapdance minigame, and a new polish change for waiters! Waiters will now telegraph that they're a
Apr 25, 2021 0 2
Weekly build: February 14 - 20
Feb 22, 2021 0
Weekly report: February 7 - 13
This week, I got a good handful of tweaks and fixes in! I actually can't quite remember them all, but here are the main ones: Fixed scoring being bugged again Changed all the preexisting time pars to be 10 seconds longer Added time pars for levels 5 and 6 Made it so the message popups in the tutoria
Feb 14, 2021 0 1
Weekly report: December 13 - 22
Dec 22, 2020 0
Weekly report: November 15 - 21
This week was all about polishing level design in week 2! It's a lot of trial and error, and I think they're starting to feel better. The biggest change is that I've swapped the levels of the first and second days, because they were thematically backwards. I'm still thinking about how to make 6-2 an
Nov 22, 2020 0 1
Weekly report and monthly build: November 8 - 14
Nov 16, 2020 0
Weekly report: October 25 - 31
This week, I worked on making the nightclub shader look better, plus I started my polish pass on the second week. I might make it even flashier still, but it's a delicate thing to balance. I don't want it to be so in your face it makes the game hard to read! As you can see, the difference is pretty
Nov 1, 2020 0 4
Weekly report: October 11 - 17
This week, I fixed yet more bugs with how the game was saving and reading time pars and scores, plus I worked a bunch on how the thought bubbles are rendered. Now they properly align with each character, and taller characters have a different looking bubble so it stays within the frame. I know it's
Oct 18, 2020 0 31
Weekly report: September 27 - October 3
This week, we've been working on thought bubble images! The context for many of these is very dependent on the conversation they show up in, but I thought it would be fun to show them off. Here are my sketches (minus the first one, obviously): Can you guess what part of each day's cutscene they fit
Oct 4, 2020 0 3
Weekly report: July 12 - 18
This week, some good progress was made on new emotes for Nina, and I made it so the game now saves your best time on each level and has a more accurate par time system. Isn't she adorable with her glasses on? Next week, I plan to try to polish up the story and writing. Wish me luck! ---- Monday: Add
Jul 19, 2020 0 2
Weekly report: July 5 - 11
Phew! You may have noticed that I didn't post a report last week. That's because I was super busy getting animations to sync to music! Turns out it's actually quite difficult, but I figured it out. Now Foxdrop's animations and the lights (which look much nicer now might I add) are synced perfectly t
Jul 12, 2020 0 2
Weekly report: June 21 - 27
This week, we worked on some more visual polish. Early on, doors were sized based on Carol and the patrons, but we've added quite a few tall characters since then! Now doors are sized to fit Rory, because she's the biggest character that can fit within the grid size we already used. Sorry, Helen...
Jun 28, 2020 0 2
Weekly build: June 16 - 19
Jun 21, 2020 0
Weekly report: June 7 - 15
This week was kind of a polish week! I decided to finally get around to fixing up the controls so it's more responsive. Before now, holding two keys at the same time would make neither of them count, which made rapidly pressing them or holding one and then holding the other feel laggy. Now it'll jus
Jun 16, 2020 0 2
Weekly report: May 24 - 31
I've been working hard trying to update the first week's levels, so there's not really a lot to say. It's pretty slow work, but I'm trying my best to get a new monthly build out this week that's pretty close to what will be in the demo!
Jun 2, 2020 0
Ups and Downs! - Weekly report: May 10-18
Yes, this weekly report took a little over a week to get out, but it's worth it. Club Valentine now has a new mechanic: Elevators! These are similar to doors, but are linked together in a set pattern and will automatically whisk Carol away to her destination whenever she steps into one. You can also
May 18, 2020 0 1
Weekly report: May 3 - 9
This week, I decided I didn't really like the cramped feeling of day 1-2, so I spent some time remaking it. Here's a before and after: The original 1-2 has hardly been changed since the game jam version! I mostly just added new visual stuff, but I feel like it sort of turned into too much of a test
May 11, 2020 0 3
Weekly report: April 26 - May 2
We're back! Though this was a bit of a slow week because I've been having to switch my brain back to programming mode, I did make a bit of progress this week. Specifically, there's now a tutorial. Adding the tutorial was a bit of a challenge, because I had to make it so you can choose if you want to
May 2, 2020 0
Weekly report: March 8 - 14
Unfortunate news this week: I recently got a medical bill for $400, so I'll be taking the next week or two to do commission work until I can pay it off. Until then, development that isn't Dakk's art will be slow if at all. Anyway, here's the finished background for Carol's lingerie photoshoot... Clu
Mar 14, 2020 0 2
Weekly report: March 1 - 7
This week was pretty much all about the backgrounds, but I also added in a really nice multiple picture montage display for the cutscene engine. It'll be used in the photoshoot as well as maybe in a few other places. Placeholder blank boxes for now. They can be positioned anywhere on screen and can
Mar 7, 2020 0 3
Weekly report: February 23 - 29
This week was a little slow, but graphics work can be like that. We've nearly finished two more backgrounds, and the photoshoot on the first Friday is coming along nicely! I'm particularly happy with how the background in Nina's room is coming along. Here's a sketch I did of it that I then pixeled o
Mar 1, 2020 0 4
Weekly report: February 16 - 22
This was a busy week for me personally, so not a lot of stuff got done. It's just like that in indie dev sometimes! So this week I'm going to release February's monthly build. It was getting a bit late in the month anyway. The biggest thing I did this week was try to tweak text centering to actually
Feb 23, 2020 0
Weekly report: February 9 - 15
This week, we worked on backgrounds some and I did a little polishing on the menu controls. The cafe isn't quite finished yet, but I think the break room is final! I also started on a new song for the menu, but it's not done enough for people to hear it yet... ===== Sunday: Fixed gamepad buttons to
Feb 16, 2020 0 3
Weekly report: February 2 - 8
So! We've started trying to get things finished up enough to get a demo of the game's first two weeks out publicly! I think having a closer set goal will greatly help pick up the pace of development. This week we worked on graphics for cutscenes, I polished some writing, and did some other little tw
Feb 9, 2020 0 3
Weekly report: January 26 - February 1
Some little visual updates this week! Now the trampolines have a finished sprite, and I've added the patreon submitted color swaps I've received so far. It's subtle, but patrons will also drink the actual drink Carol's served to them now, too. Tuesday: Added in new sprite for trampolines. Thursday:
Feb 1, 2020 0 61
Weekly report: January 19 - 25
Some little visual tweeks this week. The timer is now a rolling counter like the score counter, and whenever you're missing drinks, the bartender will show which ones above them. (gif taken before they were colored) Also, whenever Carol trips, you now tap right and left quickly to recover. The more
Jan 25, 2020 0 2
Weekly report and monthly build: January 12 - 18
Jan 19, 2020 0
Weekly report: November 17 - 23
Nov 23, 2019 0
Weekly report + Monthly build: November 10 - 16
Nov 17, 2019 0
Weekly report: November 3 - 9
Nov 10, 2019 0
Unfortunate week
Unfortunately, my laptop had a failure this week when I tried to replace the battery. It would turn on, but immediately turn off before booting. It's still in the shop and I'll likely get it back Monday or Tuesday. I don't think it was a hard drive problem, so if I'm lucky, the only thing I've lost
Nov 2, 2019 0
Weekly report: October 13 - 19
Oct 20, 2019 0
Weekly report: October 6 - 12 (+Monthly build)
Oct 14, 2019 0
Weekly report: September 29 - October 5
Oct 5, 2019 0
Weekly report: September 22 - 28
Sep 28, 2019 0
Weekly report: September 15 - 21 + Monthly Build
Sep 21, 2019 0
Weekly report: September 8 - 14
Sep 15, 2019 0
Weekly report: September 1 - 7
Sep 7, 2019 0
Weekly report: August 25 - 31
Aug 30, 2019 0
Weekly report: August 11 - 17
Aug 18, 2019 0
Weekly report: August 4 - 10 (+Monthly Build 3)
Aug 9, 2019 0
Weekly report: July 30 - August 3
Aug 4, 2019 0
Weekly report: July 21 - 29
Jul 29, 2019 0
Weekly report: July 14 - 20
Jul 20, 2019 0
Weekly report: July 7 - 13
Jul 12, 2019 0
Weekly report: July 1st - 6th
Jul 7, 2019 0
Weekly report: June 23 - 29
Jun 28, 2019 0
Weekly report: June 16-22
Jun 22, 2019 0
Showing 1 - 50 of 55

