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vonFawks

@vonfawks
0 bookmarksindexed Sep 9, 2026updatedlast updated Sep 9, 2026importedlast imported Nov 4, 2026
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Slowly getting back to work..!
I've been spending a few days here and there getting Club Valentine up to speed with the latest version of Game Maker Studio. It's nearly fully playable again! Upgrading through several versions of GMS broke quite a few things. Things have changed a whole lot since I last worked on it. I'm not super
Nov 23, 2025 0
Been a while, huh...
I just wanted to check in to announce that we're picking up dev on Club Valentine again soon..! I'm really looking forward to picking it back up. It's been on my mind every day ever since we stopped.
Oct 17, 2025 0
An update on things!
Hello! So, in the past few months, development on Phantom Frequency has been rather slow. This is because I've been trying my best to find work that can support me while I make it and Club Valentine. I tried delivery jobs for the past few months, but those completely sucked the life out of me and we
Jul 23, 2023 0 1
PHANTOM FREQUENCY: ALPHA BUILD 2
Mar 24, 2023 0
A little update on progress
Things have been very slow since my last post, but slowly getting better. We've been both working on new content and polishing up things that will be in the upcoming beta release. There's a whole lot of new dialog, and a ton of stuff under the hood that I've been working on to make things work bette
Nov 28, 2022 0 1
Mental health delays notice
Due to a lot of emotional issues, development has been quite slow lately. It may be some extra time until the next major build of Phantom Frequency is available, and it definitely won't be making its initial October release date. I will try to get out a new build soon that has all of what has been a
Sep 13, 2022 0 1
Build frequency: How often would be best?
Jun 17, 2022 0
Phantom Frequency Alpha 1!
Jun 5, 2022 0
PHANTOM FREQUENCY super early alpha this week!
Hey! It's been a while! I've been really really busy! Phantom Frequency is just under halfway done! Ish! I plan to have it finished by Halloween of This Year. That sounds like a long way off but it's really not. If the game's technically complete before then, that's just more time for polish. So, th
May 30, 2022 0 1
Phantom Frequency playable build SOON...
Hey! Development on PF is still going slowly but steadily, and probably within 2 weeks I'll have a build up for patrons to test out! It'll only have roughly the first half of the game (don't want to spoil too much...) available, but we really want people to see where our hard work's been going!!
Jan 31, 2022 0 1
Phantom Frequency update!
Sorry about the wait! I just didn't expect the turn of weather to change my mood so heavily. It's been cold and cloudy nonstop for the past month, and it kills my energy. Phantom Frequency is currently roughly 75% done! I need to do more music and writing and content, but all of the (very complicate
Dec 20, 2021 0
Something different this month...
Hello! You may have noticed there haven't really been any updates in the past few weeks. That's because Dakk and I were working on a game jam! We didn't finish it in time, but that just means it's going to be even better! So we've been spending this month working on that instead. It should be ready
Nov 16, 2021 0 6
Monthly build: October
Oct 23, 2021 0
Monthly build: September - First new format test!
Sep 29, 2021 0
What's next?
Since the last several months have been focused on the minigames and the menus, I decided I'm now going to work on revamping the way the core game of Club Valentine plays! I've been really disappointed with how it plays for a long time, and I've decided it's time to totally revamp the way the level
Sep 1, 2021 0
Monthly build: August 2!
Aug 24, 2021 0
Monthly build: August 2021
Aug 9, 2021 0
Weekly build: July 25 - 31
Aug 1, 2021 0
Weekly report: July 25 - 31
Hello! This week, I worked a lot on polishing up the character bios! They've all had a bit of a writing pass, plus a much nicer appearance. It's still not quite finished, but I'm pretty happy with it so far. Adding all of that formatting by hand was a lot more time consuming than I expected it to be
Aug 1, 2021 0 1
Weekly update: July 11 - 17
Jul 18, 2021 0
Monthly build: July
Jul 10, 2021 0
A BIG thank you!
There's been a little influx of patrons lately, and I just want to thank you all for your support!! Patreon and Itch are really my only sources of income, so every little bit really helps out! Development has been pretty slow these past few months. I know it might be frustrating for everyone, but we
Jun 30, 2021 0
Monthly build: June
Jun 14, 2021 0
Long time no build!!
I finally have a new build to share! I don't do these often enough.... Lately I've been working on porting the new lapdance controls and mechanics to the Valentine Special minigame, and with that, polishing the overall code shared by the minigames. Valentine Special feels much better already with th
Jun 14, 2021 0 1
Monthly build: May
May 23, 2021 0
Weekly build: April 18 - 24
Apr 25, 2021 0
Weekly report: April 19 - 24
I've been dealing with a lot of stress and anxiety lately, so I'm not really happy with how much has been done so far these past two months. Either way, this new build has two big things: Updates to the lapdance minigame, and a new polish change for waiters! Waiters will now telegraph that they're a
Apr 25, 2021 0 2
Monthly build: April
Apr 4, 2021 0
Monthly build: March
Mar 14, 2021 0
Monthly update: March - feat. lapdance overhaul!
The last few weeks have been dedicated to updating the lapdance minigame to be more fun, and it's finally stable enough to test! This update makes the minigame much more user input based to match the feel of the Valentine Special minigame. (which also isn't quite done yet...) Right now, you can tap
Mar 13, 2021 0 1
Overdue update!!
I've been working REALLY hard on revamping the lapdance minigame! It's nearly ready for testing, and may be playable by this weekend. Sorry for the silence!!
Mar 9, 2021 0
Weekly build: February 14 - 20
Feb 22, 2021 0
Weekly build: February 7 - 13
Feb 14, 2021 0
Weekly report: February 7 - 13
This week, I got a good handful of tweaks and fixes in! I actually can't quite remember them all, but here are the main ones: Fixed scoring being bugged again Changed all the preexisting time pars to be 10 seconds longer Added time pars for levels 5 and 6 Made it so the message popups in the tutoria
Feb 14, 2021 0 1
Monthly Build: February
Feb 6, 2021 0
Monthly build: January! New year, new build!
Jan 24, 2021 0
Weekly report: December 13 - 22
Dec 22, 2020 0
Monthly build: December
Dec 13, 2020 0
Short progress update!
Dec 7, 2020 0
Weekly build: November 15 - 21
Nov 22, 2020 0
Weekly report: November 15 - 21
This week was all about polishing level design in week 2! It's a lot of trial and error, and I think they're starting to feel better. The biggest change is that I've swapped the levels of the first and second days, because they were thematically backwards. I'm still thinking about how to make 6-2 an
Nov 22, 2020 0 1
Weekly report and monthly build: November 8 - 14
Nov 16, 2020 0
Weekly report: November 1 - 7
Exciting stuff in the works this week! Well, exciting for me anyway. We've been working on a lot of new graphics for the second week, and I still have a lot of new stuff I'd like to make and old things I'd like to update. These screenshots should sum up what all has been worked on this week: I'd rea
Nov 8, 2020 0 3
Weekly report: October 25 - 31
This week, I worked on making the nightclub shader look better, plus I started my polish pass on the second week. I might make it even flashier still, but it's a delicate thing to balance. I don't want it to be so in your face it makes the game hard to read! As you can see, the difference is pretty
Nov 1, 2020 0 4
Weekly build: October 18 - 24
Oct 25, 2020 0
Weekly report: October 18 - 24
A little surprise this week! I decided to play around and add a shader for party levels and the minigames that makes things feel more like a nightclub. I'm still tweaking it here and there. I hope it looks good so far! I also worked a bit on polishing levels some more, and Dakk made a new animation
Oct 25, 2020 0 1
Weekly report: October 11 - 17
This week, I fixed yet more bugs with how the game was saving and reading time pars and scores, plus I worked a bunch on how the thought bubbles are rendered. Now they properly align with each character, and taller characters have a different looking bubble so it stays within the frame. I know it's
Oct 18, 2020 0 31
Monthly build: October
Oct 10, 2020 0
Weekly report: October 4 - 10
Just some little tweaks and fixes this week. I'm very happy to have finally fixed the weird mouse behavior when the game has a border due to the window size! It's bugged me for over a year now and it took quite a bit of tinkering to fix. Monday: Fixed the time score bonus not working correctly. Caro
Oct 10, 2020 0
Weekly report: September 27 - October 3
This week, we've been working on thought bubble images! The context for many of these is very dependent on the conversation they show up in, but I thought it would be fun to show them off. Here are my sketches (minus the first one, obviously): Can you guess what part of each day's cutscene they fit
Oct 4, 2020 0 3
Showing 1 - 50 of 142