Artems Cinematic Charges Preview: Sprinting
Greetings fellow warriors! As some of you might have already noticed - i removed the charging feature from Cinematic Combat. This is because it did not work really well and I wanted to flesh it out some more thus it became its own thing. The past days I've been working on a sprinting system. Sprinting uses stamina that depends on your Endurance, Athletics Skill and armor weight. Lighter more athletic characters can sprint longer and recover faster, while heavy armor drains stamina quicker and slows you down.
AI can sprint too depending on the situation. They currently do it while charging, retreating, chasing weak enemies, regrouping, or following a leader that is sprinting.
I also added new interactions when you sprint into enemies. You'll get different animations and if the enemy is low on health, you can even kill them during a sprint.
Let me know what you think in the comment section below, more soon!
Comments (19)
hi Artem , i love your works , i want to buy your mod complete version , but i did'not see for 1.2.12 version . is that true ? just make sure to get what i want . bad english sorry
Hey, which mod do you mean ?
When is the free version for this?
Soon
Might aswell add a stamina system, ye?
These alll need updates to 1.4 :/
is this updated to 1.4 yet
The only thing that'll make me return to this game is a proper cinematic combat but with total war: pharoah kill animations and matched combat. Please make my dream come true.
se ve genial cuando saldra
Looks incredible
Great work we are greatful for the work you put into every mod you make for this game keep it up.
This is great. Will there be controller support?
Yes of course
This is awesome!
looks great, when do you think you’ll have this done and be able to push it out?
Great work but please add also option that will make units walk in combat if enemy is near
There is already a marching mod which does pretty much what you described on nexus
Hoo lee sheet it's amazing, does it work with rbm stamina system?
Not sure, I’m not using rbm but it should be easy to create a compatibility patch
