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June 25, 2026

Dev Update #35 - Combat Mastery Guilds Preview

Hey Everyone!

We’re working hard on the next Major Update, and it’s coming along nicely. In case you missed it, this week we launched another minor update addressing feedback, balance, and bug fixes, and adding in some new artwork. If you haven’t already read the patch notes, you can check them out here:

https://www.patreon.com/posts/161917048

Last week we gave a general update on our progress. This week, we’re going to go into a bit more detail about one of the key elements of the next Major Update: the Combat Mastery Guilds.

Before we dive in, a quick word from our sponsor community manager…

📢Survey #6 reminder

Thanks to everyone who’s already filled out our latest survey! We’ve had some amazing feedback already. If you haven’t had a chance to fill out the survey yet, it’ll stay open for another week.

You can fill out the survey here:

https://tally.so/r/XxQZAj

As a reminder, this survey covers the 4 non-combat skills from our most recent Major Update - Agility, Thieving, Herblore and Beastcrafting. These surveys form the foundation of the feedback we use to make changes going forward, so please have your say!

👀Combat Mastery Guilds Preview

We're bringing Mastery Guilds to Combat with the next Major Update. It works similar to the existing Mastery Guilds found in non-Combat Skills where you'll be tasked to complete... tasks... to unlock permanent bonuses for Combat.

We concepted a few ways to implement this Guild and ended up with creating one Mastery Guild per Combat Skill. This allowed us to create tasks that are specialised and themed after the respective Combat Skill, while also allowing us to give even more permanent bonuses.

In total, there's currently over 1,200 tasks to complete across all Combat Skills. Below goes into some detail about how the tasks are laid out, and possible paths to completion that it allows.

Types of Tasks

Here are the types of tasks you will come across in each Guild.

Attack

  • Takes care of "Melee" themed Tasks

  • Slay Ranged/Magic/Melee Monsters using Melee

  • Slay specific Dungeon bosses within a certain time

  • Find and equip specific unique Attack-related Items

Ranged

  • Same as Attack, but Ranged instead.

Magic

  • Same as Ranged, but Magic instead.

  • Additional tasks relating to Elements

Strength

  • Contain tasks for both Melee and Ranged

  • Deal Total Damage against Monsters using Crush and Powerful stances

  • Deal at least a certain amount of Damage in a single hit

  • Apply Stun to Monsters

  • Slay Armoured Monsters

  • Find and equip specific unique Strength-related Items

Defence

  • Contain tasks for all Combat Styles

  • Slay Monsters using Block, Long-Range and Focused stances

  • Evade Attacks

  • Find and equip specific unique Defence-related Items

Hitpoints

  • Deal Total Damage against Monsters

  • Damage negated by Ward and Armour

  • Lifesteal from Monsters

  • Deal Bleed Damage to Monsters

  • Heal using Auto Eat

  • Find and equip unique Hitpoints-related Items

Slayer

  • Complete Tasks for Slayer Masters

  • Deal Total Damage to Monsters on Task

  • Find and equip unique Slayer-related Items

Prayer

  • A combination of many of the above tasks, but you'll be required to complete them with Prayers active.

Task Chaining & Freedom of Choice

You might be reading the above list and wondering if its possible to complete tasks simultaneously. The answer is yes!

The Tasks are designed in a way to provide some sort of freedom of choice to you. Depending on how you approach the Guilds, you will be able to complete many tasks simultaneously if you meet all the Task conditions.

We also opted against forcing you to slay certain Monsters (with the exception of Bosses). Almost all of the tasks will ask you to fight Monsters within a certain Combat level range. This gives you the freedom to pick the Monster you want to fight.

Another great benefit of designing tasks this way is the automatic inclusion of future content. As the tasks ask for any Monster within certain Combat Levels, it means new Monsters will become an automatic option for its completion.

Unique Challenge Tasks

We've got some ideas for unique challenge tasks to spice things up as well. There's not much to talk about here just yet as they aren't finalised, but just know we're planning to throw in a few curve balls.

🏋️ What the team have been working on 

Here’s what the team has been working on since our last post! 

Development

Malcs:

  • Continued work on the Combat Mastery Guilds. All Combat Skills now have 95% of their planned Tasks

  • Implemented feedback changes and bug fixes for the v0.9.5-alpha release.

Coolrox:


  • Continuing to work on the systems for Astrology - implementing any new features that are still needed, and testing existing features to make sure they work as expected.

    • Most planned content for Astrology has been implemented and is currently in testing.

Game Design

Prat:

  • Continuing to finalise content for Astrology ready for implementation.

    • Extra content unlocked via Astrology to be implemented and tested.

  • Provided assistance with the Combat Mastery Guild for balance and finalisation.

Artwork

Tapi:

  • Even more potions! Here’s a preview of what’s coming to the game soon 👀

Ash:

  • Worked on some new items for Beastcrafting!

  • Also continuing to work on Monsters! Check out the Storm Dragon and Storm Beast below.

Conclusion

We hope you liked the sneak peek at the Combat Mastery Guilds! We’re still working hard on the next update, and we’ll continue to update you here and on Discord as we make progress.

And, as always, here’s the Survey reminder. We can’t overstate the importance of these surveys, so if you have thoughts about the current version of the game please take the time to let us know. You can fill out the survey here:

https://tally.so/r/XxQZAj

See you around!

- Althalus and Malcs