Development Update 09.02.2024
Hey everyone, it is time for a new progress report.
Level:
Finished work on the caves and cliffs near the Sky Village. Started to polish the cliffs around Umbar.
Redressing the Headwater region. Still needs polishing.
Starting concepts for the final Alphacamp building containers.
Finished rocks and cliffs models for canyon region.
Continued to work on replacing the Adûn region blockout with the redesigned assets.
Started to build the lizard houses into the cliffs.
Code:
Resolved a bunch of issues with AI and Save Game.
Development on the Animation Sequence Editor has continued. Unfortunately, this feature will not be finished for the February build release cycle and will thus not be available until the following build cycle.
Character:
Started work on a new character: Micco, the Umbar housekeeper, a Fox-style male Kerpali based on the Rawn skeleton.
Working on a new female hairstyle and more progress in the outfit department.
Animations:
Prepared another batch of NPC routine animations for Game Design
Finishing up some sandbox animations now.
Design:
Combat system design ongoing, currently working on core systems (Combat move, stagger mechanics, etc.)
Thank you for all your continued support,
-Wild Life Team
Comments (15)
Hi, i,m patreon, but in how page i can take the game???
simply search for "build release" in the "search post" find field
I can't play this game without NPC dialouge sound, just takes away the immersion. I don't understand the demo works perfectly. I have both installed. Play the demo more because its just more immersive with NPC dialouge sound. Anyone else not getting NPC dialouge sound?? What is the fix??
I am not from dev team but... it seems logical that sound dialog (done often by professionals) are one of the last thing which will put into the game, because it needs that the text and a big part of animations are stabilized... I mean there are still lots to do before in this alpha version before adding dialog sounds lol
Yes! Finally a true animation system!
The animator secuence is some next level awsome idea! Please, Please, try to innovate in a way to simulate new clothing from the existing ones. For example, I can take some pants that already exist in the game, export their meshes, edit them in Photoshop to transform them into shorts, leave some parts transparent, and then load this new mesh onto the pants, and now I would have a poorly designed short, but at least I could simulate new clothing. But I was imagining something like what can be done with Skyrim mods, where I can take a shirt modeled by some modder, but I can export the meshes, edit them in Photoshop, and now I have a t-shirt with another texture and some custom print. Or, for example, like how tattoos operate in The Sims 4, I can also play with the meshes to customize them. (Ignore this if what I'm asking is too dumb haha)
Some characters have few hairstyles. Can you port some of the existing ones over to the ones that are lacking? Like the fat guys and big buff men.
I have the Demo version of this game and it works just fine, so I became a $10 Tier member but the newest build "2023.12.14_Shipping_Full_Build_1" I am not getting any NPC dialouge sound at all. All other sound is fine just no NPC dialouge sound. Any fixes for this?? Demo still works perfectly, just not the paid version :(
Okay so first, great the levels are being worked on. It's really coming along and shows how much better and farther this game has come than those (As you said in discord Cringe infor cards of characters and I agree) as now this game has gone far beyond that and far more interesting places and characters. Now for Micco, that isn't a surprise to me, though tbf I had created two male vulpine characters already. Guess they're just a different build. In anycase I feel he'll be someone I use. Nice outfits but damn teh lake vilalge chief outfit looks stunning. This is going to be fun I think with quiet and few things i'm going to enjoy
Really great landscapes and building design. And the hair. Look very good wow. Your team is really doing a good job
Are we ever getting Intersex variants of Kerpali and humans as well? I don't mean futa (both privates are present), but simply switched privates, called Gynomorphs, (just one private part). I would like to see Rasha for example with only male parts. Keep up the great work!
What I learned from Wild Life Story mode: Goats are the most responsible of all djablos.
New Build on the 16th then ?
It's happening! A male fox Kerpali! 🦊 I can't wait to see how Micco looks ^^
Tbf I had two already, Jason and Ramose using the rawn skeleton with fox pattern so we'll see how this new vulpine Kerpali differs which could be a bit of interesting body types (Like how male humans have different base skeletons, max, sethro, ect.)
