Patreon Development Update 28.07.2023
New week, new progress report :)
Level:
We worked on some feedback regarding Apoc and also added more details to the blockout. We also cleaned up parts of the world map during the material rework and switched all the different blockout master materials to a single one
Code:
Continuing to make progress on the processing range.
Character:
The model and textures for Rad are pretty much finished. Next week we will probably make a version with fur, although this fur-less one looks pretty cool too. We are also working on a very nice Maya sandbox outfit that will fit perfectly with Agon ;)
Animations:
The animations for the Maya x Shiva minigame and especially the emotional dialogue preceding it are well underway. We finished the last few Maya x Kral (Agon) sandbox animations early this week. Now with the addition of Rad we are doing a similar set for Maya x Djablo (Rad) too.
Design:
This week our design team worked on the combat AI system and editing workflow as well as item and character progression, including levelling curve, character attributes and stats, unlockable perks, itemization and build variety.
We also designed the special attack logic for the planned weapon classes.
Continued progress on several cutscene blockouts.
Thank you for all your continued support,
-Wild Life Team
Comments (14)
Greetings from Australia! I'd like to put in a request to see more tentacle related content, animations, characters etc i'd start donating larger amounts if tentacles could receive more love!.
Can I put an animation request here?
Sure, but you can also DM it if youre more comfortable with that.
Hey guys it looks stunning, but I want to give some initial feedback on Rad. I can see it uses the djablo skeleton model as its base and I think now we are starting to see some limitations of this. It seems quite bizarre to not have a rat have its most prominent feature, its tail. You can still tell its a rat but its jarring. Still glad to see a rat fellow coming along though, keep up the splendid work.
He had a tail, it was just bitten off in a fight long ago.
Just want to say that I feel like the game was at its peak on UE4 with jungle blockout level. From there it went down in style, UI usability, visuals but performance too. A lot of nice looking characters, clothing and animations were added, that's nice. But since that UE5 visuals drop and UI rework you done I went from being hyped for every release and checking patreon every day to checking now for the first time in couple months. :/
I know what you mean, but trust us, it will get better.
Nice
when can we test the innovations ?! and is there perhaps prospects that there will be more gay animations with the Kerpali cahraktere
Very nice, will there also be new haircuts for maya? :< I mean she has like 30 or something, but basicly, I only use 3-4 of it, bc some are just, hm, too random.
Short and sweet! Guess Steve was a bit too busy with the ice cream 🤣 Love that Twitter post and the pic to go with it BTW!
Ooh, really looking towards to seeing new combat A.I. Also, I have to say you guys have done excellent work with the fur - it really catches the eye when you get close to the models.
Agreed! Especially when getting up close in VR!
Is there a way to pick up the weapons that are placed while using the sandbox mode? Talking about the guns and swords.
