Patreon Development Update 24.03.2023
Hello everyone, it's time for the weekly Friday progress report.
Level: Optimizing World Map V3 in many areas like World Partition grid size, Texture Streaming, HLODs and Render/Scalability settings for better performance.
We are working on the sitting furniture and are detailing the Mayor’s Mansion in Umbar.
There is also work being done on the Apoc region and mountain regions as well as Umbar’s forests.
Started a blockout pass for foliage.
Code: Our work on improving physics continues.
Sandbox: We added the ability to create folders in the prop collection UI, enabling you to organize your collections to your heart's content! Short video here.
Also, we started to improve prototype shapes with dynamic geometry (Meaning the geometry changes when options are modified, e.g. Torus, Hollow Half Sphere, Round Tube etc.). Previously, the geometry changing was handled by materials using vertex offsets, but this created two issues: Using custom materials broke them and collision was not updated accordingly. This new implementation will solve both these problems by generating the model at runtime using the given settings and creating a collision mesh based on it.
Character: Continuing to work on the Dragonfly ambient creature. It’s about 1m long and in case you were wondering, like the others it won't be sexable.
The first outfit from one of the game’s factions- a Sky Villager robe, has been started and is making good progress.
More old hairstyles are being improved.
Animations: Working on the Maya x Elber Minigame. In this quest, Maya can choose to give a clumsy young warrior a much needed lesson on how to properly please a woman.
Work on NPC routine animations for the first quest batch continues.
Design: Further improvements and detailing of the Alpha Camp blockout.
Working on implementing the first set of quests to the game so they are hopefully ready for the next patreon build release.
Thank you for all your continued support,
-Wild Life Team
Comments (16)
Any chances of modern furniture making its way into the game or atleast sandbox? I know its supposed to be tribal but a bunch of spacefaring humans are bound to have some luxurious beds and other stuff lying around their ships Also choosing clothing during minigames possible to implement or is it to much of a hassle(I do be loving them in some of those neat clothes more then bare naked but maybe thats just me)
Game really went downhill the last couple months, not as user friendly anymore, too much crap involved for simple tasks, ive invested a couple hundred in this game over the past 2 years, and after updating this time was a dissapointment, sorry. Use to love the game. Anyway to get the older user interface back? Or hire someone to fix?
Which part specifically doesnt feel good anymore? You can always just download older versions.
Oh man I'm really excited for the quests. I love the sandbox feature but I enjoy the overall experience when it comes to adult games not just the adult part itself lol
Oh, new quests... Sounds awesome! Well, good luck with your further development. Good luck
Elber sounds like a new character, any previews for what he looks like?
any chance of getting heels for maya/shey?
Oh, the folder thing is great. I hope we will also get an ui for media player assets. Since adding pictures or drawings to a scenario adds so much life to it. And if you got like 100-200 pictures its hard to decide which one fits, if you just see the name of the file and not a tiny picture preview. :<
Is there also a possibility to see a map folders option to help organize those I like to keep back ups and save maps from other creators
Damn, that mayor is living well! But the progression on the quests?! Hype train goes "chuggachuggaWOOOOOWOOOOOOO"
Loving the interior and seeing the world coming together in terms of places and people.
the dragonfly isn’t smashable…? :(
That would probably classify as beastiality which is a no no.
I think a lot of people here(me included at times) maybe take it for granted, so let me re-express how happy I am that you guys are so good at communicating progress and being transparent with development. Really excited for the next release!
I like how they need to specify you can't do it with the dragon fly. Lol keep up the good work guys.
Those interiors are gorgeous. Holy crap! Though, the furniture seem small compared to the overall structure size, and stairs. It's like a building for a giant and furniture for humans. Not sure if this is just nitpicking. Beautifully done hair too. Awesome work!
