Patreon Development Update 02.12.2022
Hey all, it is time for another dev update :)
UE5: The engine is now officially upgraded for everyone on the project. Now we need to really dive into every aspect of the game and identify and fix all the little issues we can find, then we can get to work on upgrading materials, lighting setups and such.
Level: We are working on improving model details for the Lake Village houses and planning the material and texture implementation for the new world map.
Code: Due to numerous UI changes in UE5, this week was filled with work to update our existing UI to function well with the new engine. Some features like custom material and character preset previews had to be rewritten to work as they did prior to the upgrade. Some of our editor tools were also affected and needed to be updated.
Since SteamVR was deprecated in UE5, OpenXR is now the default runtime for Virtual Reality.
Character: Work on a new creature has started and is already at a very presentable stage. What we are still missing here however is a fitting name. If you have a cool suggestion for the name that would be very much appreciated :)
We also implemented the Shiva and Karu models into the engine while our hair-artist has been very busy making awesome hair upgrades for our existing models.
Animations: Maya Locu minigame animations are finally completed and we will begin implementing it soon. Smaller Maya x Rawn minigame finished, including a first test of adding dialogue to minigames. We now have 3 minigames for this coming build ready and are now focusing more on sandbox animations again. On the creature side of things we now started animation for the Blackwing creature. There should be some cool previews available for next week.
Design: Our design focus this week was on the following topics:
Combat system design: Editing workflow (Animation notifiers)
Combat system design: Dead and unconscious NPCs / finishing moves
Side quest + dialog implementation progresses
Further work on the Alpha Camp blockout
That's it for now, thanks for all your awesome support,
-Wild Life Team
Comments (30)
I have a name for the creature... Hakadun
Any chance to get some shiny bikini like : golden , blue , purple etc ?
If all else fails you can always name the new creature Kevin
ADD THE GYM CLOTHES
Wow wildlife coming to VR? Unless it’s already out “I haven’t been keeping up with updates” I can’t wait!
Rypog.
I might have missed it but, any timeline for when the first UE5 update will be released?
Anguiscerotis, snake in Latin is anguis and rhinoceros in latin is rhinocerotis. So I suggest Anguiscerotis.
Question! Will our saved character presets carry over the the Unreal 5 upgrade? 😊 I've got like 20 different Maya variations saved and it'd be a shame to lose em. Same goes for Sandbox showroom scenes...
It should all carry over just fine :) At least thats the plan, so if anything doesnt work as expected in the 25$ release, we will investigate and try to fix it for the 10$ release.
"Slugroth" came to mind.
Name suggestion for this beast - "Bellodon" Thanks for the update! I'm a new user of about 2 weeks and I'm absolutely amazed by this unique tool. Looking forward to more Sandbox mode updates!
"Drek" was the first name that came to mind. love what you guys have done so far its amazing. cant wait to see future updates. really hoping for more chunky models. tigers especially :3
Thundermaw...think that came off another game somewhere but can't remember. That could be a name that the natives gave or something.
good to hear of a combat system in the works for some quest action or using in sand box..... my #1 wish list
croakersnatch
Belchrog - it looks like it would belch something bad!
This one right here! ^
Anthracotheroidon would be a neat option for the creature, as it resembles a prehistoric hippo, and the hippo is a member of the anthracotheroidea superfamily.
"Crogger" sounds right
How about Hippotaur or Rinocane (ital. Rhino+Dog)
Grats on UE5! I can't wait to see what you can do with it. Is the creature in the picture the one that needs a name? First thing that came to mind for me was it looks sort of like a hippo with a rhino skin type. So I'd go with Rhippo, Very interested to hear the dialog in the minigame. Is it in the smaller Rawn x Maya scene? An excellent choice to start the dialog with, if I may say. Can't always use more options for their minigame. ;) Keep up the great work! The way you have designed the game, the sandbox, the way you make the story romance/sex routes optional to each individual, and your communication and delivery with what you communicate has made this one of not just best adult games to follow, but one of the best overall games to follow!
That thing looks like a cross between a rhino and hippo. The nane that popped into my head that would fit is Stone Jaw. I mean it looks like it lives in canyons and badlands so it looks like it would bite rocks into dust. That and yay more puppy play with Rawn. Is the female canine going to get some new stuff too or is it just Rawn this time?
Rippo :), as in, it will rip you in half.
Oh wow! So.....does this mean we'll see improved VR and a proper UI for it soon? Even without, more than amped up to see the next build! Keep up the awesome everyone!
That looks like a Tuskstomper to me :D
In keeping with some of the previous names, you could call it the stomper, smasher, crusher, charger. Something like that (I don't know how it attacks though so not super helpful). It also looks like it has some really strong neck muscles on the sides so maybe "thrasher" would work as well. It does also look like a cross between a hippo and a rhino, so maybe "rhippo" or something in that ballpark, either way, good stuff, glad to see the transition to UE5 is going well and I'm excited to see all of the improvements of that transition in game.
Kinda looks like a rhino hybrid, so how about a name like "Rinodon", "Riodon"
🔥🔥🔥
You guys are doing great
