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November 4, 2022

Patreon Development Update 04.11.2022

Hey everyone,

Time for a new dev update.

UE5: The engine update is coming along well for now. We are still in the early stages but things are looking up. However there may be features that won't work correctly or no longer exist in the next release. Keep in mind that we will do our best to make the entire project be as functional as it was in previous releases but some aspects may take longer to get fully working (character fur could be one of those).

Level: We started work on Lake Village buildings, some images for that should be available next week. The Pearl Village region is getting worked on too and our material artist is now creating all sorts of materials to use in villages such as wood, roofing, flooring, clay, etc, etc.


Code: Working on the move to UE5. We also implemented tools that allow dialogue and choices in sex minigames - very essential for a nice integration into the story mode.
Now we started work on possessable sex scenes and poses in Sandbox 2.0.

Character: Finished work on the Arac creature and started to work on a new human character; Karu, a member of the Sky Village council.


Animations: Work on the Gobbler animations has started. We are continuing work on Max x Lala and Maya x Locu minigames. We will soon begin review of the resulting data of our motion capture shoot for further processing.

Design: Continued work on refining our combat system designs.

That's it for now, thanks for all your awesome support,

-Wild Life Team

Comments (13)

F
Faceless · November 11, 2022

If I wanna give myself to a spider, I should have a right to do so!

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WarMallet · November 7, 2022

Another hope I have is for jewelry with moving physics. Dangling neckless, earring and belly rings would look great. Can't forget the toe rings. Toe rings would be nice as well. Just throwing out some idea's as a player seeing an in game need for myself. Personally, hairstyles and jewelry are things that would further enjoyment within the game. It doe's not matter to me when these things ever come to pass but that they eventually will come to pass.

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WarMallet · November 7, 2022

P.s, loving the progress and appreciate everything you guys are doing.

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WarMallet · November 7, 2022

For me its the hair. Cannot wait to see the hair. The picture looks really good. Hair looking like that and with moving physics is going to be outstanding. I have really high hopes for many more female hairstyles of many different types of styles.

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Shayde Nightwolf · November 7, 2022

Love that spider! Can't wait to see it in action.

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Ronaldo Ramos · November 7, 2022

Possible to have sexy Santa dress for Mercer and elf costume for Goat/Pigmen?

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Sibera · November 5, 2022

Giant Spider there is a Nope.

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Station Noise · November 5, 2022

For the UE5 version, have you considered building a bridge between Wildlife Sandbox builder and the UE5 Marketplace

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Narttu · November 4, 2022

Seeing the Gobbler move makes it look cute, and now I want one as a friend 🤣💜

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Spanky · November 4, 2022

More level design! It's going to be a blast flying through the world when the time comes! I think some features being lost for UE5 is worth it. The exchanging is very favourable to UE5 in what more it can bring. I saw a reply, and you doing all the sex animations by hand is outstanding. The level of detail in the subtle moves and facial expressions is incredible. Like when Zuri backs herself up to give Maya a good licking in that minigame.

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Chris Jacks · November 4, 2022

Mo-cap.........after seeing how much smoother the animation on League of Maidens progressed when they got their mo-cap suit, I'm very amped to see the fluidity of the movements when you guys are finished! (Side note, your team puts in so much love into the love scenes with the animation and polish that they could be mistaken for mo-cap. Foxie here needs to slow down, but hard to with all the hype you guys are generating 😄)

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Adeptus Steve · November 4, 2022

Uhm, no. You got that wrong. We arent using mocap for sex content. That we got pretty well going as we have for the entire time so far. Mocap will be used on more tedious animations like NPC routines, dialogues, cutscenes, certain aspects of combat, dances, idles.. that sort of stuff.

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TheDumbToad · November 4, 2022

Ohhh yes it's all coming together