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June 18, 2021

Patreon Member Test Build Announcement 18.06.2021

Welcome to the new patreon testing build,

The demo questline is getting more and more complete! Now you can progress through all 5 sex encounters and complete the demo. We are still missing a proper end screen and are going to do plenty of polishing until the demo is finished which we expect to happen in August. We are really looking forward to your feedback about our current state :)


Changelist

Additions:

    • Added over 40 new sandbox sex animations, see the full list here

    • Added 2 new sex minigames with over 15 animations each (MaxXAlissa, MayaXKral)

    • Added 25 new animations to MayaXRawn sex minigame (Doggy, Boobjob, Throatjob)

    • Added a bunch of new dialogue

    • Added several new NPC routines

    • Fully implemented Alissa quest

    • Added 2 new hair styles with our new hair technology (Maya + Max)

    • Added 3 new outfits to many of our female characters (Lingerie, Mechanic, Straps)

    • Added new poses to character poser

    • Added new pubic hair styles for males and females

    • Added combat range to test our reworked combat (Please send us your feedback)

    • Added free cam feature to sex minigame


Improvements:

    • Various improvements to characters, animations and physics

    • Adjusted lighting in Fisher Village level

    • Various improvements to level models and materials

    • Reworked combat and combat AI

    • Changed some inputs as part of the reworked combat

    • Improved dialogue

    • Improved NPC routines

    • Started implementing sound effects

    • Reworked UI (Not fully completed, yet)

    • Improved climbing and falling (Currently only for Max and Maya)

    • Resolved cum not sticking to characters outside of sex sequence or poser

    • Resolved cum disappearing after a while

    • Resolved rare issue where sex animations could desync during sex minigame

    • Resolved animations not looping when talking to an NPC during their routine

    • Resolved crash when talking to Maya as Maya

    • Resolved characters sometimes sinking into the ground during sex sequence

    • Resolved combat AI getting stuck

    • Resolved guiding AI standing still when the player moves too far ahead


Known Issues:

  • Reflection issue with our new hair technology

  • Characters float above the ocean water while swimming

  • Setting animation speed and amplitude to zero causes sex toys to disappear

  • Cant spawn characters in the jungle blockout level

  • Holding ejaculate button opens quick item menu due to double assignment



The build can be found here.


Thanks for your support,


-Wild Life Team


Comments (40)

u
ursarkar8787 · June 22, 2021

so whats with the golden dildos? found 5 so far

A
Adeptus Steve · June 22, 2021

They are collectibles. I think there is 10.

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Crissy's Corner · June 20, 2021

I know this is probably a long shot but, is there a possibility of an online Co op feature plan for the game? It would be an interesting experience to interact with other players the same way you would in sandbox mode.

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Adeptus Steve · June 22, 2021

Multiplayer is not part of the plan. The game code base wasnt build with multiplayer in mind.

D
Dio Brando · June 20, 2021

All these other girls getting update love. What about Serenia, huh? She needs new clothes, hair styles, and animations too. Jokes aside, appreciate the all the work.

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Sense · June 20, 2021

Any plans to eventually add cumflation and/or pregnancy?

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Oro Or Ori · June 19, 2021

Can you start the sex mini games in sandbox mode? Or only in the demo?

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Adeptus Steve · June 19, 2021

Yes in sandbox too. You must just pair the exact characters that have minigame for them.

S
Sarif · June 19, 2021

So, I tried the combat range and here's my opinion on the experience I had. To put it short, its solid. Not the best I've ever seen, but definitely above average of what I've seen and tried myself in games that are played in 3rd person. The parrying mechanic is perhaps a little too forgiving for my taste - or it may be that I'm just all too familiar with game mechanics requiring precise timing, so that may just be me. I'd suggest adding difficulty option that would remove the attack warning (the eye-flash) from enemies to give players like me that extra challenge we might want. I would also like to see you give some of the enemies (especially the humans) some lunging attacks (if they had any, they didn't use 'em much, if at all) - or even some ranged options, should the player try to play keep-away too much. Some of the Kerpali enemies got stuck on the trees in the forest portion of the training stage when I initiated combat with the rifle from a distance. The boss fight was nice, and I can't wait to see what it will be like once its finished with proper sounds and all. You really should add some screen-shaking effect when the big guy smashes the ground if the player is close to him, possibly even make it so the player character stumbles if they're too close. I would even go as far as make it so that you could not parry it at all; after all, this is a creature almost three times the size of Max and should be able to easily smash through his attempts to parry big, strong attacks. I'd suggest you make it so that attacks that cannot be parried would have a red warning flash instead of the regular orange/yellow flash. Adding this type of attacks to some of the regular enemies would be welcomed addition as well, but again - this just my opinion. Not everyone might like this level of challenge in a game like this. Aside from the boss-fight, the only really challenging combat experience I had was the one where I had to fight multiple Maya's at the same time, and even then just barely. With the way they all just charged at me like lemmings made it easy to avoid them. Having them spread out a bit more during the engagement and have them try encircle me would have made them far more challenging. This is where having one or two of them attack me from range would have also encouraged me to dodge more instead of just using the parry most of the time. All in all, you've got yourselves a solid combat gameplay here. Far more than what I expected you guys to implement into this game, to be honest. Keep up the good work!

A
Adeptus Steve · June 19, 2021

Thanks for the detailed feedback mate, ill pass this on to our team who is working on the combat. There is some really nice mentions you made here :)

M
MasterLeon · June 19, 2021

There is an error in the description of your post. This isn't a "Patreon Test Build"(10 $ Patreons and above) as you has written, this is a "Member Test Build"(25$ Patreons or above) and that you only see if you klick one The linked site at the end of your post. I think you should correct this to eliminate the confusion.

A
Adeptus Steve · June 19, 2021

Thanks, Ill do that.

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Sloppy · June 19, 2021

Can I install the latest version with the £8 membership

A
Adeptus Steve · June 19, 2021

Not yet, currently its a release for the 25$ members. The 10$ version is planned to go live next week after some more fixes.

F
Frank Leo · June 19, 2021

Thank You

T
Twisted Gemini · June 19, 2021

Good luck, Guys! But sadly, I'm out. I haven't been able to play in over a year. I haven't been able to load the game due to some error. And i know there's a "fix", but I'm not savvy enough to fix it. And I'm not sure why I HAVE to fix it, I'm not a game developer. And now the launcher wont install. So I'm pulling my backing. I've bought the game 5 times by now. I hope to see WildLife released some day. Not mad, just disappointed.

A
Adeptus Steve · June 19, 2021

Sorry to read that mate. So if I have understood this correctly you have an issue where the launcher wont start? Has the alternative mega link not worked for you? We also plan to move the whole launcher thing to our own website which should eliminate most software related issues in the future.

K
KosherBacon · June 19, 2021

Never disappointed with a new build release, I’ve only played a small amount of the new changes but I love what I’ve seen so far. Keep up the amazing work y’all continue to make me proud to support this project!

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Adeptus Steve · June 19, 2021

Yee thanks :)

V
VitAnyaNaked · June 18, 2021

Awesome work guys! A lot has been done: a large number of animations and dialogues have been added. Great job!

D
David Boothney · June 18, 2021

Not supporting people who don't fix a simple mouse issue that's been an issue for 3 years. Sorry, bye

A
Adeptus Steve · June 18, 2021

Care to explain what issue?

F
FMHV · June 18, 2021

Hello Steve. in first person the aim isn t centered to the dot. I learned it by failing the hunting quest. Then checked the rifle and it applies to it too

H
Hatred · June 18, 2021

Great! Because when i use cinematic camera in sandbox mode with two bigger npcs some action lacks action and camera angle

H
Hatred · June 18, 2021

About the cinema camera. Id like it to work in sandbox like it works in mini games. Especially in this update mini game camera was awesome.

A
Adeptus Steve · June 18, 2021

Yeah we plan to have it added to all systems and for those who liked the old system we will look into a control mode toggle.

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Octopus · June 18, 2021

woow so much things added Thanks a lot :) i can't wait to test it. Adeptus Steve, will you add M/M / M/MBeasts animations for Frank and Jol? Please

A
Adeptus Steve · June 18, 2021

Thanks :) Any specific suggestions?

Y
YaketsukuKitsune · June 18, 2021

Hold on, ejaculate button?

V
VoidStaff · June 18, 2021

I believe that is a thing since they added story mode intercourse.

V
VoidStaff · June 18, 2021

Hey, is that only $25 build or $10 also? Thanks

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Adeptus Steve · June 18, 2021

25$ now, 10$ in 1-2 weeks.

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Vermiis · June 18, 2021

Haven't tried it yet, but I will give it a shot later. It's all good either way, sounds like you have something in the works that might take care of that. I'm patient! Thanks for the response!

V
Vermiis · June 18, 2021

Yeah, I did try that too, sorry, forgot to mention it. Also tried running through compatibility mode as well, no luck. Weird that it started on both systems at the same time. Makes me think something in a Windows Update...because I didn't make any changes to either system...and if I did, it wouldn't have been on both.

A
Adeptus Steve · June 18, 2021

Very odd indeed. Are you able to use the MEGA link as an alternative while we implement the website solution?

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Vermiis · June 18, 2021

I've been running into an issue where the launcher just...refuses to open. Started maybe a month or two ago, I think. Been meaning to ask about it, but kept getting sidetracked. The weird thing is that it happens on two different computers, and started at the same time. I click on the launcher, and it seems like it's going to open (the little spinny circle shows up by the cursor), but nothing. Nothing happens, nothing opens, no error, nada. I'm using Windows 10 on both machines currently build 19041.1052. No AV or firewall, aside from Windows Defender, but I tried turning all that off too. It was working fine one day, and then stopped working. I do see it appear in Task Manager briefly, and then it disappears. Any suggestions on what could be happening? Thanks!

A
Adeptus Steve · June 18, 2021

Tried starting the launcher in admin mode? We are also planning to move the launcher into a website so there shouldnt be that sort of software issues happening at that point.

R
Ryproar · June 18, 2021

Do the mini games have a free camera yet?

A
Adeptus Steve · June 18, 2021

Read the changelog ;)

H
Henry · June 18, 2021

🙌👏