Wild Life Development Update 29.11.2019
Hellooo duuudes,,
short one today: Want to see some impressions of Maya’s new clothes and her bow?
The ranged combat with bow systems are making good progress, check this out :)
An additional post about the release and changelists will follow soon too.
It looks like we can release next week *fingers crossed*
cheers,
-Wild Life Team
Comments (50)
Dev please include different weapon equiping interactive area in kerpali village, the bow gets lost sometimes while possessing different characters and then its available only after restarting
We are going to fix the bow getting lost after posessing different character bug.
Does this game work in VR? I just got a Oculus and keen to see what it can do.
It has basic VR support for video output yes. But no controller support. You can check in the input settings for something called Stero Mode or so.
When will there be a save game data function implemented to save our character progress/looks
You can save and load customization already, a general savegame function will be implemented as soon as all systems have been set up that will affect it and be affected by it.
Update release this week?
Hopefully.
Looking fantastic! Love the outfit’s bones and feather aspect as they really suit her wild look and compliment her wings. Great primitive designs for you weapons. I’m no bow expert, but the design looks efficient, simple, and wonderful (I always did enjoy medieval and primitive weapon designs). Curious if the bow can be fired while crawling/crouching? Not that it needs to. Maybe at least have a pose for it? Speaking of crawling, take it the prone position is bugged?
Thanks mate, Shooting while crawling is not going to work. Crouching could do but we havent developed a sneak system yet so that thing is currently on hold. And yeah the prone is bugged, was a just for fun thing that we havent given any further thought yet.
Does Maya have a quiver with arrows ? A bow without a quiver looks not so good...
We havent made one yet but its planned too yes.
I Steeve, first, thanks for your astonishing work. Wildlife is by far the best adultgame on the market ! It would be better if you implement some character customisation, particulary outfits in the fetish way (you know, a crate with some lingerie, stockings and other stuff like stilettos lost near the crashed transport would be awesome for exemple and will make the things much more naughty for guys like me^^). Thanks again for your work !
Hey Adeptus, the first build I played was from a couple years ago, before Maya had her staff, and the unarmed hand to hand combat animations were just awesome with such an accurate Martial Artist stance. Anywho, are those animations still going to be part of the game? I couldn't do them with Maya or the other characters. Maya has the staff and the other characters move as if they are armed with a staff. I hope they are, but either way those attacks looked amazing. Better than a lot of games I've seen try them.
Thanks a lot mate :) Those anims might very well make it back once we start implementing unarmed combat. But right now we are focusing on other parts.
Beautyful !
Is this the final release of wildlife?
Noooou not by a long shot mate. There is still a long long way ahead of us.
awesome have been looking forward to this release!
Love the bow, just wondering when not in use will it be on her back like the spear is?
There will be an inventory where you can unequip the weapon from.
Hey there! I was wondering about the futa stuff, do you guys think about putting some strapon stuff? Also, i was thinking about something you guys could implement.. nail polish x) Would be a nice change if the girls didn't had grey, dirtied nails haha. Anyway, keep up the good work, you guys are the best!
proper Strap-ons are planned yes. Nail coloring could also be a simple thing to do which might come in the future too :)
Will there be character creating? If so will you be able to be any of the species or just human?
looks awesome
What about the futa character Steve? :)
Nice work:)
Whens next update coming?
When will we be able to play Max ?)
Looks amazing!
Beautifully done.
I get this error now every time I play The UE4-WildLifeC Game has crashed and will... Fatal error! It used to run fine. This is my rig: Intel i7-6700 CPU 3.4GHz RAM 16 GB Win 10 64 bit NVIDIA GeForce GTX 1080
Game is crashing a lot. Where are the crash reports saved?
Yeaaaaa
Awesome! Will there be a practice area? You know, just like the combat area.
do you think that eventually youll make a character creation menu? allowing us to personalise a special character however we like? i think thatd be amazing
Your name made me chuckle unexpectedly. :-)
Impressive !
looking really good. Nice work Devs <3
Looking good ^_^ keep up the awesomely work
Gosh, that looks fucking awesome...am I allowed to make a small remark on the bow animation? Professional and historic archers put the arrow on the outer side of the bow: Let's explain it like this: Historical and weapons-physical accurate (Body)(Right Arm)(Bow)Arrow) Wrong mainstream image: (Body)(Right Arm)(Arrow)(Bow) This is what everyone in Hollywood (Hunger Games, Lord of the Rings, ...) and AAA-Gaming does wrong. I mean, as everybody does it that way, it's not bad to do it also this way...but you can shine here, as youre the gods of high-quality and ultra-realistic animations. I recommend watching this video on YouTube: Lars Andersen: A new level of archery (Edited) This could be also a good source for how Maya uses/stores the arrows: Either by holding them in her bow-hand, arrow-hand or belt-quiver.(/Edited) At the end I only have to say: Guess who got a new wallpaper <3 (Edited) I should add a lot more positive vibe: The bow and the new clothing look absolutely fantastic and once again I fell in love with the art design!(/Edited)
I had a beautiful response to your comment but patreon decided to delete all of it before I could post it. So I'll just break it down. Not all archers (or even most archers) shot from outer side of bow. This is usually associated with horse archery. Response to Lars Andersen video: https://www.youtube.com/watch?v=rDbqz_07dW4 As far as the animation goes, it's very, very good. I expect the animator is either an archer themselves or researched archery quite well. Some things to observe: Body is perpendicular to the target, elbow is aligned with the arms, arms are extended fully and fingers are close to the cheek. My only gripe is that there is only one finger below the arrow (I shoot mediterranean style, so maybe I'm a little biased, haha). Again, there are always exceptions to how to shoot a bow, but these are the checkboxes I tick when assessing good archery posture. Source: Me, traditional longbow and synthetic recurve bow archer.
I think she needs a quiver on her back if she is going to shoot arrows. But good job she looks good.
How do you know she isn't keeping them somewhere else? ;-)
i love this game! i cant wait for next week!
Looks awesome!!! I can't wait to get my hands on the next release!
looks good as always! I was wondering, are there any plans to add a smaller human female to the game later on? kinda like how max is for the men, a more petite one?
Aww....that said they'd have to make it look dwarfish so it doesn't resemble a loli and get them banned. Otherwise good idea.
Amazing job guys! Really excited for the next release! Fingers crossed!
Looks amazing!
