Patreon July 2019 Test Build Release!
Welcome folks, It’s now, the July test build!
The Member tier testing build is ready for you.
Please reset GRAPHICS and INPUT settings when starting the new build to make sure that the new control scheme is applied.
Here is a rough list of what’s new:
New Areas available!
Kerpali Canyon Village, the main village where our Kerpali friends now live
Canyon Hunting Grounds, nice forested area of the canyon
Updated general landscape material to represent better the different biomes that will appear in Wild Life
3 Teleporter stones now help you to get quickly to relevant locations to explore the new areas.
First Demo of Combat released (Currently only as human females - not Shey): One of the teleport stones leads you to a combat testing area with some hyenas to fight. Pickup spear that is placed in the area and press R to draw weapon, left and right mouse buttons execute light and heavy attacks respectively.
New Character: Jadeen, a Tribal lady (based on Shey’s proportions)
Over 75 new sex animations (among which: gay and lesbian animations, check out the full list HERE!)
Max X Ryan, Kral X Ryan, Kral X Rawn are the pairings for gay animations
Some additional sex animation variations for a few existing poses
Implemented basic controller support (it's far from done yet but you can already try out movement and combat - UI doesnt work yet)
Added a HUD with compass (and some markers), quick access item slots (still WIP and not fully functional), health and stamina bars and action signs
Added new Spear weapon for Maya (Can be found in the combat testing area)
Added a lot of new sounds for environment, movement and combat
The Character Spawner now is permanently on the player (open it with T key)
Kerpali characters now live in the Village and no longer creep around in the Oasis
Adjusted some movement values for characters (please give feedback about how the movement feels)
Fire from fireplaces now burns you
Added some blood VFX for combat
Started implementing simulated cloth and hair (maya hair and tribal clothes and weapon feather for testing atm)
Added rabbit and fat rabbit creatures (spawnable via the character spawner). They don't do much, except for walking around and dying (death behavior not done yet).
Added ragdoll on death and death screen
Controls changed:
Flight now starts with hold F key
Camera reset now with V key
And many other smaller fixes, changes and balances
Known Issues:
Press E prompt dissapperas when it shouldnt, making harder to talk to NPCs
Triggering the MMMMMMF group scene is almost impossible right now due to the larger collision range of NPCs
Water will look strange until you lower the effects settings in video settings down and then up again
Nav-Mesh has some issues in some areas resulting in NPCs sometimes not being able to walk to certain areas.
Massive delayed level mesh pop-in on startup
The rabbits have the dialog functionality still active
When hit by a hyena while in air (sprint attack) the air state doesnt turn off properly
Markers are missaligned with the compass
And now to the download links:
Mirror1 Googledrive
Mirror2 Mega.nz
Mirror3 Custom.server
Mirror4 GoogledriveCopy
Thanks for all your big support so far, lets do this :)
-Wild Life Team
Comments (38)
@Blacksky528, trust me... i get where you are coming from but most people aren't furries. I am of the opinion that there are too many furries to the ratio of Human characters. You got to remember as someone who doesnt have this particular fetish having sex with Kerpali is not a feature most will spend a majority of their time on. I dont want to speak on behalf of the (great) devs, but I believe they are trying their best to accommodate everyone the best they can.
Hello Wild Life's team. First thing before the other, thank you very much for the game you're building. I really love this one. Probably my best game I ever played (in this category). I'm actually wondering if some others Kerpali characters will be implemented in the future? In my opinion, there is already many human characters and a bit more of Kerpali would be awesome. I will not hide it, I really like Kerpali in general (furry). I would love to play a dragonness as Kerpali character (for example). Furthermore, I saw all of the new animations and it's really nice. Can't wait for the next. I would like to know if any other animation group is in progress as well (mean Kerpali x Kerpali and Kerpali x humans)? I found some graphics bugs, especially when you're in an animation. Sometimes, bodies are extended like an elastic and it's just horrible. But I know it's a test version so I just report it. Please answer me if you can. And thanks a lot. 😁👍
The new stuff is great. But if someone hasn'e brought it up already there is a bug that when you walk in first person and suddenly stop then the characters face wraps around the shows up in frame. Just wanted to bring that to attention.
Thank you, ill investigate.
Loving the Kerpali Villiage! You're all doing wonderful work on this game, I've even upped my pledge because I really believe you guys/gals deserve it! I myself am hoping to see more variation in the homosexual animations but also understand that most of your audience is heterosexual. But I'm very excited to see what is to come of this game. I do have one curiosity. Are you thinking of adding some kind of character creator to the game? I feel that most become more connected to a game once they have something have have created in it. Just a curiosity. Please, keep up the good work! -Spazzle
Hey mate thanks glad you like it so far. We dont plan to add a full-on character creator. This game is more like witcher or gta in that sense that it plays with a pre-designed character in her story and has certain options for customization ingame.
I love the new environments and animations but I do have a few questions / suggestions on the new animations have you have listed for lesbian Maya_Maya_KissingC1 but I can't find that pose anywhere. Also do you plan on adding more kissing animations for lesbian such as kissing while standing or default laying down with one leg resting over the other with one on top rubbing their leg if you need more clarification I can send something later sorry if I'm bad at explaining things.
Hey, kissingC should be available for Maya and other girls with her body measures. Its that pose where they lay down one over the other.
I liked the smoothness of the animations and movement. The only teensy thing would be the editing in customization, not sure if this would be a pain but would presets be possible in addition to a color wheel? If it would be like way too much work it's fine. I thought the build was good.
What sort of preset? You can save colors in your color wheel picker thing for later reuse. And you can save entire customizations with the save and load function :)
i don't know if someone mention it earlier but i sow starpon on maya last siut it would be nice to test male moves in lesbian action :D
Yeah we will do something with that
Really enjoying this build, looks amazing. I didn't expect the village to be as vast as it is, especially with all the caves. Just looking at how much land there is and seeing what's been done with in just the small spaces that have been developed I can't wait to explore all of it. I'm also loving Jadeen, I hope to see a few more girls using like her using Shays base. So a couple of things I did notice that are minor but will need fixing, the steps in the village often require you to jump up them because as you're climbing them they tend to act as if you're walking into a wall in some places. The caves while vast (and I'm sure they are just a mock-up) need some more variety in both shape and texture. There is this kinda weird after image of your char in the caves. some of the rocks in the Canyon hunting grounds, most notably the ones in the rock slide have no collision and you can walk through them. I do have one suggestion for the progressive sex animations (the ones that have idle, foreplay, etc.) would be to have a button to progress through the various stages so you can do so with out having to have the UI up and click on each one. Anyways amazing job keep up the great work! =D
Hey mate thanks for the feedback :) All of these things have been noted and we will try to fix them for the next build.
Jadeen is awesome! Thx. Would like to have an animation Minotaurus X Max ;)
Please forgive me, but I have to admit that i catched myself to start up the latest build for... flying around :-D It's a pity for the great new animations I have neglected till now, but your game isn't only a pr0n game, it's an overall masterpiece, with the gorgeous environment, the memorable chars and the great mechanics. I'm really curious about the story, but i have confidence in you and your team. At last back to flying: I've noticed some concerns about this ability might be to powerful and should perhaps only available in the sandbox mode or at least endgame. I respectfully disagree on this point. Your flying mechanic is on a sweet spot, because Maya can't use her hands while flying, so no fighting from above and she can't hover on a spot. The start sequence is long enough for enemies to deliver a critical blow and during adverse conditions (sand storm, moonless night etc.) flying is suicide with the current damage model. Back to the old PnP days as gamemaster we had much worse player abilities to deal with than this beautiful bird-girl, and there would be many tactics against it which could be (and were) implemented in a computer game. Keep up the good work!
What would it take to implement some kind of x-ray system and/or a way of changing character opacity? Sometimes characters get in the way of a preferred view.
Здравствуйте. Было бы круто если добавили больше предварительных ласк.
i think it would be cool if you got a hyena or some other npc to follow you then enter combat they could help you fight
loveing this version! all seems fine on my computer! no bugs whats so ever! is there any plan for a clothing dress like a double slit leg dress?
Nice happy to hear that. Eh such a dress wasnt planned immediately tho. But its not hard to add anyway so might aswell happen when we have the inventory and itemslot system in place.
looks awesome, just miss the original cum though, I think from patrons build on Nov; looked more real and sticky. do hope to see more reaction to impact from the girls, like ahegao, thats super cool <3
No problems so far and i went to all areas through the teleportation stones and by flying there. The combat could use more polish since once you start attacking enemies I can't dodge until the attack animation finishes. I like the new areas looks promising can't wait until quests are added to them. though it's kind of hard to find the creatures in the new area so if you can add some kind of markers for them that would solve that issue.
My camera acts all funny when moving the mouse, it like bounces around and when I stop moving the mouse, it goes into sort of a free float around the character.
Your camera smoothing settings are probably higher up. Go to settings->inputs->camera smothing and either turn the slider for smoothness down or turn the smoothing feature off altogether.
Sup guys, Ran into a big problem on my end. The game keeps crashing. I've checked the settings and everything, can't find the problem. But when I hit the "new game" button, the game crashes immediately after the loading screen. please help! otherwise, keep up the good work!
Hey mate, If you experience fatal crashes, please send us the crash reports found in C:\Users\user\AppData\Local\WildLifeC\Saved\Crashes\ C:\Users\user\AppData\Local\WildLifeC\Saved\Config\CrashReportClient
people need to stop being so over critical, you all begged for a release (which im grateful about too) and expected a finished product? there will be glitches its still in development, they are following a road map as well to avoid glitches and problems down the line so stop begging for features they cant give you until later. read the road map. think with your head, not your dick.
It’s not that the people think it’s a full version, Steve said they want to hear the about the glitches and bugs. It’s called feedback. Not one comment under this build was “I thought this was a full game”. We’re trying to give the dev the knowledge of the bugs we list so they can fix them. We are not complaining, we are helping.
Hello hello. Great build guys! Combat feels really fun, hitting people and heynas had impact, the dodging mechanic felt good. Encountered a hilarious bug where after an NPCs respawn after death, their hands go limp. Possessed a character with limp hands, entered combat mode with it, and since I didn't have a weapon equipped it went on to attack with its limp hands. Gave me a few good laughs :) Had an issue in the beginning where Camera Smoothing was on max so it went all over the place and didn't allow me to move around until I figured it was that. Everything went smoothly from there. Lighting looks awesome in this build, especially next to fire. The village is really really awesome. Could definitely see the direction this game is headed and it's a really good one! Also found some cool stuff you did there. Tried kicking an NPC to the water, hoping he'll stay there, and he continued to just swim to shore. Nice one! Now to a very important point in my eyes: Flying feels really good, and a great way to traverse the world. However, while flying, I could not help but think of all the exploits and the challenges I can skip. I understand it's a survival game, right? I think you'll have a really hard time balancing flying to make the game challenging or interesting to play. While flying I can skip all of the enemies and challenges on the ground, and makes the world feel smaller and less threatening. A good example of this is WoW, and Blizzard admitted regretting adding flying to the game since it only went downhill from there. It does feel good though, and I had a ton of fun flying through the small creeks of the canyon, it was surprisingly responsive and fast paced. Just my two cents.
Thanks for the feedback mate, we are happy you ar enjoying this new stuff :) About the flying: Yeah we have this concern too, we hired a senior game designer to help us out on this project (guy has 15+years experience had has shipped several awesome rpgs- cant disclose his name at the moment tho) and he is currently helping us to integrate the flying into the game design in a way that doesnt make it feel too detached and exploity. Its gonna be touch but he has had some really good ideas how to get there. We will see tho, im confident ;)
VR camera is amazing in this build! I can actually control it now! Game looks amazing in VR and runs smooth with my GTX 1080!
Very happy to hear that :)
NOOO! The VR option is gone! It was junky but still fun to use at times. Oh well. The new build so far has been really fun to play around in and explore. The combat feels pretty good, but the hyenas don’t feel like a treat at all. Aside from that it's all playing nicely on my end. I ran into one glitch so far where one of the hyenas froze after I targeted it. The rag doll stuff might need a little work so the models aren’t turning into play doh pretzels every time they die. The flying seems like its really easy to kill yourself with, which I am not sure is good or bad. It makes sense that you would die flying at top speed into a poll or wall. I found another issue that I am not sure is a glitch or intentional. I tried to get multiple characters to follow me, but sometimes they would surround me it made it impossible for my character to move. They all blocked me from doing anything so I had to despawn, or kill them to get out. All the new sex animations are all amazing! Wonderful work! I am really loving the new world to. I can’t wait for this place to get filled out so we can explore more. So many amazing spots to see and so much potential for more. This is really starting to come together in a very exciting way. Updates like that makes me so glad that I am supporting you guys. Keep up the good work! My only complaint so far is Rasha’s model. Don’t get me wrong, she is nice, but she feels outdated compared to everyone else. I am not sure what gives me that feeling, but maybe if her anatomy was a little more defined and textures updated?
Wut, vr is gone?! Can you try to reset your input settings and check in there to possibly remap that binding to a new key incase we accidentally double-assigned the respective key. About the characters that follow you blocking you off yeah thats an issue we have noted already, will be fixed soon. Ill see what we can do about that rasha model. Thanks for the feedback :) -S
I am at work right now jajaja
I wish I wasn’t at work right now 😂
I'm not at work :D
