Patreon Update 10.10.2018
Hello everyone,
Our project Pitch video has been received well and we are happy about the support/feedback that came from it.
Thank you very much for that :)
We took a good look at the game as a whole with our game designer. He is creating a structured plan for the game and all its features and their dependencies from which we will then make a large scale game design document.
All the stuff you see on there is basically the highest goals for the content of this project and the production will take around 1-2 years to get to a point where most of those features are implemented in a state that makes them enjoyable to play.
Ok so that was hopefully an informative insight into the complexity of this project and our approach to structuring this into a doable production.
“But Steve, what’s in the next build, and when is it?”
We estimate to get a next build up for around early to mid November.
This is what we aim for having in that next build:
Keybind system
Climax (animations + fluids)
first person view
clothed lovemaking (lot of you guys have asked for it :)
npcs that walk around (so it doesnt look so static)
Full Body physics interaction (like seen in some of our preview videos a while ago)
Swimming
More clothes for our male characters (as many as our artist can make)
Basic customization (skin wetness, (pubic) hair style and color, maaaybe boob size
Some Poses and Dances in a UI similar to the feature from the september 2017 build
Some anims for Rasha (who would you like her to interact with?)
Brightness slider in video settings
Hotkeys to manage the lovemaking variations (so you can control that with turned-off UI)
Plenty of small fixes, improvements and changes
This is all the stuff we have planned to get done for the next build. We will see how well we can work through all this but as always, no guarantees that we can manage to get it all in as expected.
Thanks for your support, you are great!
-Wild Life Team
Comments (29)
Great work so far! Any chance of you adding alot more girls to the game? Or how much work is it involved in each new girl in terms of animations? Secondly, will you be adding pure european, african and asian clans too? And how about voiceovers using some Siri tech that speaks out random text, and with an addon that lets the player write the script for the characters? Especially when it comes to speech during sex...? Or is this out of reach? And any chance of making some girls size 1.58m or so? It looks like all the current girls are about 1.65m tall...
Im curious what do steampunk and supernatural actually entail? Also super bummed that your game wont have actual feral content, was so looking forward to the wolf and horse content, fucking Patron.
Steampunk: Raiders. They are outcasts from the society which has sci-fi tech stuff. They steal and reuse their equipment and modify it manually and repair old worn out stuff thus giving them quite an influence from the steampunk genre. Supernatural: Tribals (and maybe also Kerpali) have a strong bond to the spirits of nature giving some of the more spiritual members "magical" abilites similar to voodoo, elemental control and such. The influence of this aspect is however quite restrained. Similar to how sorcery is potrayed in game of thrones, only few have ever witnessed it, let alone mastered it themselves. No feral stuff: Yeah I know. But its how it is. If something changes, we will stay on top of it.
Been looking forward to the day that the Climax stuff got worked on.
Sounds cool, thanks!
i want to ask... why dont u make a game like skyrim with sexlab mods? i mean an action-rpg game instead of clicking and watching, u'll fight againt enemies and if u lose u get captured... All u can see in sexlab defeat, enslave, and many other mods of skyrim! ^^
Are there going to be more beast animations in the next update?
I have made 2 sets with Rasha (the wolf girl) of more than 10 anims each: Rasha X Bol (big human male) and Rasha X Rawn (wolfman) Any combination in particular you would like to see coming soon?
Any chance for chooseable clothing and such ? Maybe in the lingerie direction for those of us who are into more lace than skin ?
Yeah, we want to have many different clothings for all characters to choose from.
Hey, I just saw in your picture that you wanted to implement Character Customization at some point. Can you already say how extensive the creator will be? Übrigens, Hallo aus Bayern :P
Hey thanks :) The customization wont be too extensive, better not expect anything like skyrim or so. It will mainly be things like hair styles (head, faical and genital), skin tone, warpaint and clothings.
Can I also ask inane questions to vex you? :-)
Also what happened to this outfit for serenia? <a href="https://files.catbox.moe/oujcyj.png" rel="nofollow noopener" target="_blank">https://files.catbox.moe/oujcyj.png</a>
Mod support is something we intend to look into, but its not a priority as it may bear a huge rats-tail of issues down the line. First we will focus on finishing the game as we have envisioned it. Since all characters have a fixed design and story I dont think we will have a full-fledged creator like you'd see in skyrim, but instead the customization would be more game-related like outfits, warpaints, hairstyles, maybe scars and such stuff. As for serenia outfit, yeah right, I kinda forgot we had that. Ill work it back in for the next build release.
Do you guys intend to add mod support? Or a character creator?
What about body physics slider? like more boob bounce
Ye we are thinking about that stuff too. Its not easy to implement in our system but Im aware of the challenge :)
I remember you guys talking about adding actual canines and horses at one point, is that still planned?
Its moved a bit further back, but the plan is still around.
Hi Steve!
Hi :D
looks awesome.|
Rasha anims with Max, and wolfieboi
More Rasha animations? Hell yeah!
Cool roadmap dudes! I see "Sex scene interaction" on there, does that mean sex scenes will be more than just an animation viewer in the final product?
Not sure, I consider interaction already being able to manually switch from one hole to the other, and adjusting pace and such. But we may implement further things that might give a bigger feeling of interaction in your sense.
can't wait to see more. keep your great job guys !
Da habt ihr aber was zu tun ^^
