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January 30, 2026

Development Update 30.01.2026

Hello everyone, welcome to this week's progress report. 


Level: 
This week, we continued working on the implementation of the Yterra blockout and added further details. Simultaneously, the production for the final assets for Yterra and Adún based on these blockout models has been started. We are also working on the design and models of Interactive props such as chests, levers, door locks, mining ores, and more.

Code:
This week, we made several improvements to the combat; We changed the parry to be omni-directional, and any parry will trigger a short window during which any hits will get parried as well. We implemented inputs to switch between lock-on targets. And we added telegraphs for ranged AIs when they are about to shoot at the player.
We have also decluttered the input screen for a neater view of the options.

In the sandbox, Finger/Toe posing has received copy/paste buttons for the entire hand/foot. When copying the thumb data, the "Start curl" value now gets copied correctly. 
We added a new "Sex minigame locator" prop, as well, which will allow you to get "teleported" to it when starting a sex minigame. This allows precise placement for sex minigames.

Character:
In the character department, we have been adding the new skin features to outfits so these external influences are also reflected on the characters attire. The Kerpali fur is now influenced by these new material features, as well. The new Shey outfit is finished and on its way to rigging to get it ready for implementation.

Animations: 
In the animation department, we continued work on more varied finishers for the various weapon classes. We also imported and started implementing the hologram sequences.

Design:
In the quest department, we implemented the quest for Maya and the four pigmen. It now has all dialogues and the technical implementation, all that's missing is the set dressing of the locations and a cutscene. We are also about to finish the Pearl Village side quests.
In the design team, we are wrapping up the design for the perks and the character screen.

Thank you for all your continued support,

-Wild Life Team

Comments (11)

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frywolff · February 2, 2026

Wild Life players: “Give us tall hot men and RP clothes.” Steve: “Here’s a tactical vest with 47 straps and a helmet shaped like a toaster.” lmao joking please don't ban me lol

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frywolff · February 2, 2026

more characters like Sethro thats all that matters lol joking

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frywolff · February 1, 2026

The game looks amazing, but it really needs deeper role‑play systems. Without RP, people will beat it once and say bye‑bye. RP is what keeps players coming back long‑term.

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Forest · January 31, 2026

nice blood terxture, its like dragon age origin <3 go for it!

M
MegaJanky · January 30, 2026

Omnidirectional parry! Yes! That's going to make the combat so much more fun. Still looking forward to the optimization of the game so it can use less ram. Great update as usual!

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Yakman · January 30, 2026

I'm so happy that the new skin features work on outfits and Kerpali fur. Thank you! Love the picture you took with Zumon too ^^

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Alex · January 30, 2026

Are you planning to implement combat mechanics into the Sandbox mode in the future?

J
Joey_the_cat · January 30, 2026

It is so confusing to read about the "animation" department, since I do always ecspect sex-animations, instead of story mode animations.

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Alpa Chino · January 30, 2026

Is there a way to add VRM avatars?

C
Colord44 · January 30, 2026

This is going to get quiet bloody and good for exploring.

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Audle · January 30, 2026

Does that mean we can do a backwards parry like in Dark Souls?