Development Update 05.07.2024
Hey all, welcome to this week's progress report.
Level:
Working on the ancient lizard crypts in the canyons behind Apoc.
Minor cleanup of the World Map level and improved landscape grass.
Continued work on Combat FX blockout.
Code:
Started refactoring and optimizing character animation blueprint.
Created internal tools for creating combat AI behaviors.
Finished core functionality for sandbox character state switching.
Started work on a camera sequence system for sex scenes.
Character:
Parallel to Andorin, we started work on Janara - a fisherman (woman) from Lake village.
Andorin blockout is ready and will move to sculpting and texturing next week.
Working on a concept for an updated Wildfire outfit set and a second version of the Warrior Kerpali outfit.
Animations:
Started work on a Max x Sadora minigame: After escorting a trade caravan from Umbar, the two retreat to one of Pearl Village's lovely natural pools to wash off the dust of the journey and "relax".
Improved block staggers and dodges and tested unique defeat animations for certain attacks together with Game Design.
Polished and extended Hopper animations after feedback from Game Design.
Design:
Finished ranged combat system and AI design.
Worked on cannibal cave designs.
Thank you for all your continued support,
-Wild Life Team
Comments (8)
hey so dumb question i know but do you guys plan on adding shortstacks to the game? and/or a height slider to make characters shorter? i know that would probably be complicated and hard to do with how many animations are in the game already but im just curious
Will we eventually see gynomorph versions of kerpali? Not Futa (both genitals), but a female Kerpali with no female genitals and just male?
Regarding the Wildfire outfit: If you're a sexy game, there's no way past typically nonsensical female "armour", I guess. So... drop all pretense and make the male Wildfire set barechested with a bandolier ?
Sounds GR8 but what about those of us who are having problems with the current release?
Bon courage
Can't wait to see how Andorin turns out. Also excited to try out the camera sequence system ^^
Good to see that you started work on a camera sequence system for sex scenes. So far we had just Custom Camera Views. Their position was freely choosable, but the series of operation was random and the length the same for all. I hope we can still use these free camera views precisely prepared and positioned by the user. I need full control about my camera angles. If not it would be even worse than before.
This looks amazing one question I would love to ask is “when it comes down to finding areas such as find a person to start a conversation think you could add a area cone I know there markers but if you add the marker and area cones it would help a lot and blocking /parrying I feel you should add some kind doge or evade when in blocking stance” over all love playing the game
