Who is this creator?
No community tags yet.
New experimentary sex system
Next public release will be out by the end of a week. Now I want to give some info regarding current version progress. I promised easier options to add custom races and body parts and in general the restructure has been complete and next version also features more detailed save file info. This has b
Nov 1, 2017 0
Upcoming exploration rework
Next release should be out at the start of next week once we finish new character sprite (Yris) and whole exploration rework still ongoing. Most troublesome parts are already finished (new GUI parts and mechanics for item usage/capturee interactions). I've already mentioned some of the new mechanics
Oct 6, 2017 0
Next release and some other plans
`Reputation system upgrade is held back a bit due to some additional checks and updates to the GUI which I wanna push rather sooner than later. The basis for 'evil' gameplay is laid out and will probably be expanded further in next patches. Anyway, new version will be coming out in next few days, so
Sep 20, 2017 0
Next goal and some future plans
With another area covered we can move on onto second most popular section: bad reputation options. I have couple of ideas, but main goal is to make a distinctive route for evil approach. In same time I wanna add more to the exploration and combat: more difficult enemies and better rewards. There's a
Sep 8, 2017 0
500 Patrons! And a Poll.
Aug 23, 2017 0
Upcoming tattoo system
I've been thinking for quite a lot what do I want from tattoo system (or, more specifically, I haven't quite decided it at first, as I'm not a very big fan). After taking a look at how other games handle them, I decided that... I don't really wanna have them as just flavor text like piercing is. Wel
Aug 17, 2017 0
Next update info
Firstly, next public release date: 5th August! Secondly, I still receive Questions for next Q&A batch, so if you have anything you want to ask me or make me talk about, make sure to make an input here before Monday: http://maveriik.polldaddy.com/s/question-receiver-2 Now, about the next plans. Origi
Jul 29, 2017 0
Next Q&A, and some plans
Jul 26, 2017 0
State report
Good news: text parts are mostly done so what left on hand is coding. I rarely brag, but I feel like I'm getting better at writing (both sex and story) and the new quest is probably my best attempt so far. It also makes me realize, that eventually I'll have to alter or rewrite early parts to make st
Jul 20, 2017 0
Next public release date vote results and next step
Next public release date: July 21. It seems latest versions has been pretty stable with few real issues requiring quick patching, but let's not rush too much. For the next update I wish to get my hands back on the main story. We will working on Frostford and you might be able to temporarily get to h
Jul 14, 2017 0
Next release date and update info
I'm currently having minor hardships so progress regularity is not on the level I'd actually be happy with, but nonetheless, with release of 43a I want to give couple of thoughts. Next public release date: 8th July. Next patron release date: more likely, next week, but if miracle happens, I will pus
Jul 4, 2017 0
Next release date and upcoming changes
Jun 28, 2017 0
Next update info
Last v42 patch is released and it's time to declare next public release date and try to estimate next Patreon release. v42 will be released to public on 27th, unless I find out, that next version might come up sooner. Now, I've spent quite lot of time considering on next main plot events and finally
Jun 21, 2017 0
Next week(s) plan
Last month was very productive: we finished starting section, tutorial, refreshed gui, added new items, specializations and jobs. Obviously, this is just a short summary, but anyway that's a good chuck of work. Firstly, I want mention what other 'core game parts' I want to update, since there's not
Jun 18, 2017 0
Brief mention on specs and job changes
So in few days I'll finish reworking jobs and adding specs. There will be 10 unique specs of various applications. Some will require complex stats, some will be fairly primitive. I want to lock some of them out later on, but that would probably require more content to lock behind. On the jobs: basic
Jun 7, 2017 0
Public release date and next step
Next public release: 12.06.2017. Now, lets talk a bit about brought changes and some implications. Firstly, I'm planning resurrect the tutorial and make it slightly more interactive perhaps (can't say much, but old tutorial needs to be fixed anyway). Regarding art, next month we will be working on g
Jun 4, 2017 0
Wiki and some more info
Wiki is up (for some time). I'll try to fill it up when I get the time, but otherwise anyone can edit it, so if you want to share your knowledge, please do. http://strive4power.wikia.com/wiki/Strive4power_Wiki Another thing I wanna mention, I wanna change how public releases will be made. Previously
May 28, 2017 0
A bit on gear, next plans, and new goal reached
Firstly, we've reached our next goal until month has ended! This is great and I want to thank everyone for keeping supporting us despite all the hardships, this is really important to us. In last month there's been lots of major changes, including jobs, grades and now gear. New gear system actually
May 27, 2017 0
New grade/caste system
Hey there. Firstly, next release will likely come out by the end of a week or so and will include new grade system and hopefully gear. For now I'll explain new upcoming update mechanics. As you might know, in the latest version slave skills has been removed from the game. Now it's time to reintroduc
May 22, 2017 0
Slaves expansions and revamps
Firstly, I'd like to briefly mention, that there's some work ongoing related to overall gui and playability (as you could see from new inventory) in which I basically try to make my old clunky scripts into more reasonable stuff. Not only that, but I do also make plans regarding art for most lacking
May 12, 2017 0
Reputation in Strive's future
Some of you might have noticed, how some time ago I added subtle reputation counters to the game. Now I feel like it's a good time to develop them further and I gonna talk about them for a bit. Unsurprisingly, Strive was always planned as an "actions and consequences" type of game in mind. I do not
May 6, 2017 0
Story plans in-depth
Bugfixing taking more time than I initially anticipated, so here's some technical details to keep you entertained. Release will come in next 24 hours. My last couple of weeks has been devoted to main story and sidequests, so I kinda wanna share my thoughts over whole aspect (plus I haven't wrote muc
Apr 30, 2017 0
Poll results and future plans.
So, supposedly most people, who were interested in voting should've voted by this moment, thank you everyone who participated. I kinda expected more votes, but what I got should be enough to measure what majority is thinking. Quality and style: Most people apparently satisfied with both, although th
Apr 11, 2017 0
Upcoming 0.3.36 release
I actually planned release it today, but, sadly parts of the Tisha's quest in need of proofread and there's nobody around, so as I don't wanna release my already bad writing with no corrections, I decided to delay it until tomorrow (hopefully). There's also some chance more sidestuff will be added,
Mar 31, 2017 0
Sex mechanics plans
So after lots of painful considerations I finally figured out what I wanna do to make sex system more dynamic. Firstly, lets get out of the way the obsolete thing: separation of action points and energy points: there's no real reason so have both, so action points will be displaying energy points in
Mar 7, 2017 0
Future plans
For next update I will be focusing on mainly two aspects: tutorial and 'counters to placidity'. Tutorial is pretty self-explanatory part - you'll get short sequence of forced actions to introduce new player into the game and main mechanics. Yeah, its a kind of thing which is not terribly exciting fo
Feb 13, 2017 0
Greetings to Newcomers!
I'm taking a small break before getting to work on next pack of additions (although I'm still tracking bugs), so its a reasonable time to talk about what's been done. So two first quests are out (with varying degree of stability) and I promised to talk a bit about it. Previously I mentioned that I p
Feb 10, 2017 0
Future plans
Since previous poll is essentially over(thanks for voting), I wanna go through the quick summary of ideas I have on my mind and will be implementing in near time. Relatives generations. Shouldn't be huge of a problem, although I'm not sure if I'd want to simulate parents every time I'd need to creat
Jan 27, 2017 0

