Strive sequel: demo release plans update
Hello everyone! I'll try to keep this one short, since we are moving closer to the demo release.
We are nearly done with the most of the stuff for the tech demo, so I expect the release to happen in first half of the October, after biggest issues will be fixed with the help of testers. After that I plan to distribute my efforts in two directions.
1. While we gather the feedback for demo, I'll be spending additional efforts on displaced which has been put on hold for some time now. We do have plenty of writing and assets done on it, perhaps even enough for Act 1 release, but while working on Strive sequel combat, my vision on combat system (and combat system itself) has changed considerably, so we might have to readjust it considerably in Displaced as well.
2. I'll be searching for new staff to work on the sequel. I've got a sizable amount of ideas while working on the demo of what can be improved, and while the codebase seems solid, all sorts of content can be greatly expanded for which I'd need an extra help. But more importantly, I want to get a full time art designer/lead who will be able to work out the game world and be somewhat independent at it. After the release I'll go into more details on both of those things.
I also plan to make a general roadmap for Strive after the demo release, as I feel like we can use some better planning and representation.
That's pretty much all I wanted to say today. We are getting closer to a big milestone and this is kinda exciting. I want to thank you all for patience and support, without you we wouldn't be able to get this far.
Comments (3)
Looking forward to it!
Sounds like a plan is forming. 😊 Very exciting 😁
Can't wait :D
