New fix to version 1.0 is on the builds folder!
This update is pretty small, the only actual change is a fix for the buttplug.io issue. My dev tweaked the system a bit and, from the tests I ran here, it seems to be behaving normally again. You can get version 1.0.2 at:
Google Drive: https://drive.google.com/drive/folders/1AoaPNqz3hDHyJ3HyvyLynfCm05gUapIL?usp=sharing
Mega: https://mega.nz/file/IzE0hbgJ#XqcOXllVPYp_7KEFj4yAVZHdjRVrzlIaX0Dgn5KSYoI
Take care! :)
Comments (12)
Hey 2D, are we going to get any updates? Its been 3 months. At least a monthly update is better than radio silence. And by updates, I mean posts, it doesn't have to be actual gameplay updates.
Yeah, that’s fair. I’ll post an update soon about how things are going and show some stuff I’ve been working on. Sorry for the silence, Steam ended up slowing things down a lot.
Why i don’t have the portal for the village ?
I ended up releasing the version that was originally meant for Steam. For now, I removed the city portal since there wasn’t anything to do there yet. It’ll come back in the next update though, because I’m already working on content for the village.
Is there going to be continued support for a non steam version of this game when it fully releases?
Yes, there will still be continued support for the non-Steam version. Things will work pretty much the same way they do now. I’ll keep sharing art, ideas, progress updates, and doing polls for future content here, and builds will continue to be released here first before going to Steam. The main difference is that instead of being free on itch.io, the game will be paid once it fully releases.
Niem where have you gone? We miss you
I'm here 😬
Hi. Seems great but I do not see any release for MacOS. Any plans?
Hii! I really want to, but I’m not sure when yet. I’m thinking about doing it once the steam thing is out of the way. I don’t know for sure when, but I’d love to make a Mac version soon!
Last update there was no movement at all from the handy. After this update, it moves when captured and get stuck in the same position. Something I noticed is depending on the intensity I select it get stuck at a different position, for example when I put the intensity to 100 it get stuck in the max stroke length, and If I put 50% it get stuck in the middle and so on.
Thanks for the feedback, I’m already taking a look at it (:
