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Create AI Cumsluts 💦
November 17, 2025

New fix to version 1.0 is on the builds folder!

This update is pretty small, the only actual change is a fix for the buttplug.io issue. My dev tweaked the system a bit and, from the tests I ran here, it seems to be behaving normally again. You can get version 1.0.2 at: 

Google Drive: https://drive.google.com/drive/folders/1AoaPNqz3hDHyJ3HyvyLynfCm05gUapIL?usp=sharing

Mega: https://mega.nz/file/IzE0hbgJ#XqcOXllVPYp_7KEFj4yAVZHdjRVrzlIaX0Dgn5KSYoI

Take care! :)

Comments (12)

J
JesseIRL · January 28, 2026

Hey 2D, are we going to get any updates? Its been 3 months. At least a monthly update is better than radio silence. And by updates, I mean posts, it doesn't have to be actual gameplay updates.

2
2DNiem · January 29, 2026

Yeah, that’s fair. I’ll post an update soon about how things are going and show some stuff I’ve been working on. Sorry for the silence, Steam ended up slowing things down a lot.

K
K · January 25, 2026

Why i don’t have the portal for the village ?

2
2DNiem · January 29, 2026

I ended up releasing the version that was originally meant for Steam. For now, I removed the city portal since there wasn’t anything to do there yet. It’ll come back in the next update though, because I’m already working on content for the village.

M
Marnid · January 16, 2026

Is there going to be continued support for a non steam version of this game when it fully releases?

2
2DNiem · January 19, 2026

Yes, there will still be continued support for the non-Steam version. Things will work pretty much the same way they do now. I’ll keep sharing art, ideas, progress updates, and doing polls for future content here, and builds will continue to be released here first before going to Steam. The main difference is that instead of being free on itch.io, the game will be paid once it fully releases.

K
KINETIC · December 27, 2025

Niem where have you gone? We miss you

2
2DNiem · January 13, 2026

I'm here 😬

R
ROND · November 23, 2025

Hi. Seems great but I do not see any release for MacOS. Any plans?

2
2DNiem · November 25, 2025

Hii! I really want to, but I’m not sure when yet. I’m thinking about doing it once the steam thing is out of the way. I don’t know for sure when, but I’d love to make a Mac version soon!

k
kodo alkodo · November 18, 2025

Last update there was no movement at all from the handy. After this update, it moves when captured and get stuck in the same position. Something I noticed is depending on the intensity I select it get stuck at a different position, for example when I put the intensity to 100 it get stuck in the max stroke length, and If I put 50% it get stuck in the middle and so on.

2
2DNiem · November 19, 2025

Thanks for the feedback, I’m already taking a look at it (: