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August 31, 2026

Infinite Husbandos: A First Look at My New Side Project

Please make sure to read the first part of the post below before continuing from here! ~

What is Infinite Husbandos?

A quick heads-up on the build: This is a super alpha prototype just so you can actually see the visual vibe I'm going for. Most of the character art is literally just rough placeholder drafts so the squad selector don't look like a ghost town lol. Right now, only Boris and Gawain have their final finished artwork!

You can check out a quick video of the prototype in action right here: https://youtu.be/5asDn63_DrE?si=kimqP3SljpgmHbDe

First off, total preface: I’m making this completely solo with a grand total budget of $0. So definitely keep your expectations nicely low in terms of crazy polished execution! It's meant to be simple, fun, and lightweight.

The whole idea came from my love-hate relationship with gacha games. I love the loop of pulling and collecting new characters to build a team, but 99% of gachas out there are almost strictly waifus or 90% female casts. I want to be surrounded by HAWT GUYS. So I figured... why not just make my own where you build a massive entourage of guys instead? It’s basically a classic monster-collection game, except you’re collecting husbandos and bringing them into battle. Nothing revolutionary lol.

Wait, Gacha?

Yep! It plays like a gacha system, but it's also not:

  • Offline & Yours Forever: No servers to shut down, no online DRM, and no risk of the game vanishing into the void with all your progress gone. You keep it forever

  • Farmable pull currency: The currency you use to pull for characters is 100% farmable just by playing the game and doing daily/weekly missions.

  • Content Drops: I'm keeping the authentic gacha experience for updates: brand-new units get their own dedicated hype banner so you have a way higher chance to pull them. After the event wraps up, they get dumped into the permanent general banner mixed together in one giant soup, meaning you can still get them later... you'll just be fighting RNG

  • Zero FOMO (Nothing is Missable): If you skip Version 1 and jump back in at Version 10, you won't lose out on anything gameplay-related. Missed event units just get added to the general gacha soup, and special gear becomes craftable/farmable permanently (though it might take a little extra grinding). Only purely cosmetic skins won't come back!

  • Version 1 ? : Everyone who were ever subbed here once before will get the full Version 1.0 release. That'll feature around 15 pullable units, a full Chapter 1 with 12 stages, and repeatable missions to farm pulls.

Gameplay?

The gameplay is a mix of a grid-based autobattler and tower defense. I wanted something strategic but chill, without forcing you to constantly micromanage every single action mid-battle. You set up your team, position your units on the grid, and let them automatically take on waves of incoming enemies.

Like tower defense, you can upgrade your units mid-battle. That's when they get a lil bit more revealing each time (wink wink, I swear it's story-essential)

Is it still a Visual Novel?

Yes, There is actually a storyline mode for this, and the premise is your evil twin brother wants to become the ultimate "Alpha Male of all Alphas." He's literally hopping across dimensions, absorbing the "alphaness" out of dudes everywhere (look, it's a WIP idea, bare with me o,o).

Your goal is to travel around and rescue the guys who are strong enough to resist his absorption so they can join your squad and help you beat his evil ass.

An "Infinite" Amount of Character Themes

Because of the whole multiversal dimension-hopping setup, I have total freedom to design guys from literally every genre imaginable. Here's a taste of the factions planned:

  • Modern World: Everyday job tropes. You've already seen Boris (the hunky Duty Foreman), and sneak peek drafts for Alfey (the strict Hall Monitor), Julian (the Weekend Angler), and Jake (the Delinquent).

  • Feudal World: Knights, samurais, classic historical warriors.

  • Fantasy World: Mages, spellswords, rogue adventurers, etc.

  • Sci-Fi World: Cyborgs, space pilots, AI constructs.

  • Beast World: Furries

  • Hero World: Parodies of comic book superheroes and masked vigilantes.

It's just a stupid game idea I came up with, but as Sun Tzu once said: You can't smell the fart if you don't shit it out.

There’s still way more to say but that’s the general gist of what I'm cooking up! Head over to the poll and vote to let me know what you think

Your feedback is very very much appreciated!

Vote here :

https://docs.google.com/forms/d/e/1FAIpQLScE-JtBFOuspe43iYld9aRsenXR0NKcnrJnqd5ONOsVowjIvA/viewform?usp=publish-editor

Comments (10)

K
KindaEepyNgl · October 30, 2026

Excited for the beastworld characters

Z
Zalasta · September 2, 2026

Game play sounds fine, the characters revealed, however, do not appeal to me personally. Skew more BL/yaoi archetypes than bara.

D
D · September 2, 2026

Can we customize our MC's looks? Pls?

J
Just Bros Games · September 2, 2026

Unfortunately, we likely won't have full face or body customization for the Main Character. The main reason is that if I want to add fun scenes down the line (which is a big hope of mine!), it becomes technically impossible to hand-craft unique scenes that dynamically support endless combinations of custom MC appearances. That said, it's not all bad news! The MC does appear on the battlefield with your party, and you'll definitely be able to customize how he looks through gear, outfits, and styling. So while you won't be able to tweak his core facial features or anatomy, I still want him to have access with different skins and costumes so players can dress him up and kit him out for combat!

Z
ZackB547 · August 31, 2026

Love this, it looks amazing!

D
Demon King Douglas · August 31, 2026

Looks solid so far 😎💯

D
DorianoMDT · August 31, 2026

Bg les mecs

b
bobbbyagou · August 31, 2026

as long as there many hot scenes, I will definitely love it!

A
Andre' · August 31, 2026

Sounds fun! :-)

s
scott schwartz · August 31, 2026

Excited for it!!