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CheatEngineLinux771.zip 20.3 MB
CheatEngine771P.exe 33.3 MB
August 16, 2026

Cheat Engine 7.7.1

Here's the first inbetween version after the 7.7 release.

A lot of stuff for linux, but also a bunch of that affects windows as well.

Please report bugs you encounter and give suggestions on how to improve CE

Changes:

  • memoryrecord activate option now has an allow value increase/decrease default action

  • unreal info now gets more fields and you can start the dissection of gengine from the mainmenu

  • async memory records threads can now have an OnDestroy property that gets called when the thread is freed

  • structure dissect: fill now also fills gaps inside binary types

  • structure dissect: apply the signed and hexadecimal state when adding from structure

  • add a whole bunch of new lua functions for popupmenu.popup, Application, wincontrol

  • added a "force dark mode" option in settings (windows only)

  • lua engine will now warn you when you have unsaved changes in a window

  • lua engine will now warn you when overwriting a file, and warn you explicitly if you're overwriting it with an empty file

  • .net info: added option to instantiate generic classes

  • .net info: added copy classname to clipboard

  • added a gamecontroller mode extension (also works on steamdeck)

  • linux: greatly improved querymemoryregion performance. (Especially noticeable for scans)

  • linux: protonlauncher can now deal with snap installs better and it now shows a dialog that can be ignored (no longer modal)

  • linux: hide a couple of settings not applicable to linux, and add a few options that are, like scanning dirty memory only

Fixes:

  • fixed the hexadecimal byte char selection

  • saving the font quality

  • fixed issue with loading symbols after dll injection when pdb loading is disabled

  • fixed aobscanex AA command not being limited to executable code only

  • fixed pressing space not following a pointer when the current type is the same size as a pointer

  • fixed pipe.lock/unlock

  • fixed splash screen showing for trainers

  • fixed the documentation for registerCloseCallback

  • fixed a threading issue when a thread gets destroyed from another non main GUI thread while the original thread was still active

  • fixed+ctrl+shift+s showing a opendialog when no file was opened, and giving the wrong caption

  • fixed hook() causing a crash if the addressToJumpTo address was not yet know and it falls back on a 14 byte reservation and overwriting more of the original code than planned

  • aobscanfunction/aobscanregion can now take more complex parameters

  • lua ExecuteCodeLocalEx now accepts 0 parameters

  • wincontrol control index now deals better when the index is out of bounds

  • linux: fixed a issue with some filehandles not being closed

  • linux: fixed a problem when the target process is more than 4GB CE would crash

  • linux: fixed the executeCode_wine function for 32-bit targets

  • linux: windows .exe files now take the first spot in module enums, so enumModules()[1] will be the game module

  • linux: When CE detects ptrace access is not available, and pkexec fails, it falls back to kdialog

  • linux: fixed background color issues on certain controls

  • linux: can now verify table signatures

Also, unreal engine dissection now works when targeting games running under proton.

And for those wondering, mono dissect also works on games running under proton.