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CheatEngine761P.exe 29.8 MB
CheatEngine761P_withDebugSymbols.exe 80.6 MB
August 5, 2025

Cheat Engine 7.6.1

Here's an inbetween version that fixes most of the issues 7.6 has and has a few improvements here and there to make it easier to work with

Additions and changes:

  • From 7.6 to 7.6.1:

  • Memrec class now has an OnActivationFailure callback

  • globalalloc symbols do not save in tables anymore

  • added static field address lookup for .net core and microsoft clr

  • <script> tag can now be hidden

  • Lua: Added methods for OrderedList objects. Useful for accessing the History object of disassemblerview and hexview

  • Lua: LuaEngine windows now have their own luastate so breakpointed states won't get messed up by potential timers or other luaengine dialogs

  • fpu debug dialog now shows when values change while stepping

  • speedhack: mono/il2cpp with unity now should freeze the game when the game sets the speed to 0

  • dotnetinfo: added an enumstatic dialog

  • static addresses now show in .netcore and native .net and are automatically parsed.

  • classname.staticname also works for mono/il2cpp lookups

  • find what addresses this code accesses: changed the color of blue in the darkmode dialog

Fixes:

  • fixed a memory leak with the memory scanner

  • luacode not working when there's multiline comments at the top of the script

  • pdb moduleload dialog showing the wrong info

  • memoryrecord options not loading back

  • speedhack causing lag on some games

  • speedhack symbols saving inside tables while they should not

  • speedhack hotkey not saving if you don't select another entry first

  • assembling j* +# inside a region above 7fffffff would make it generate a wrong codeblock

  • disassembling vmovdqu shows wrong parameters

  • settings dialog: the option to handle unexpected exceptions isn't displayed as if it's set

  • parameter passing when launch as admin is enabled

  • access violation issue with break and trace dialog when loading a trace

  • freeze/crash on autoattach related to the pick process flasher

  • lua: Fixed single run timer running more than 1 time when the timer handler shows a dialog

  • monodatacollector: fixed an issue with multiple threads at the same time causing a disconnect

After this I'll try to spend some time on ceserver to make it more userfriendly and maybe even the mac build.

And remember: report bugs and give suggestions so I can keep improving CE

*Updated the tableversion and versionnumber. Also removed a debuglabel

*Update 2: Next scan after unknown initial value scan was broken. Fixed now

*Update 3: Fixed issue with dll injection while pdb's are loaded and made mono a bit more responsive when the target is frozen