Cheat Engine 7.6.1
Here's an inbetween version that fixes most of the issues 7.6 has and has a few improvements here and there to make it easier to work with
Additions and changes:
From 7.6 to 7.6.1:
Memrec class now has an OnActivationFailure callback
globalalloc symbols do not save in tables anymore
added static field address lookup for .net core and microsoft clr
<script> tag can now be hidden
Lua: Added methods for OrderedList objects. Useful for accessing the History object of disassemblerview and hexview
Lua: LuaEngine windows now have their own luastate so breakpointed states won't get messed up by potential timers or other luaengine dialogs
fpu debug dialog now shows when values change while stepping
speedhack: mono/il2cpp with unity now should freeze the game when the game sets the speed to 0
dotnetinfo: added an enumstatic dialog
static addresses now show in .netcore and native .net and are automatically parsed.
classname.staticname also works for mono/il2cpp lookups
find what addresses this code accesses: changed the color of blue in the darkmode dialog
Fixes:
fixed a memory leak with the memory scanner
luacode not working when there's multiline comments at the top of the script
pdb moduleload dialog showing the wrong info
memoryrecord options not loading back
speedhack causing lag on some games
speedhack symbols saving inside tables while they should not
speedhack hotkey not saving if you don't select another entry first
assembling j* +# inside a region above 7fffffff would make it generate a wrong codeblock
disassembling vmovdqu shows wrong parameters
settings dialog: the option to handle unexpected exceptions isn't displayed as if it's set
parameter passing when launch as admin is enabled
access violation issue with break and trace dialog when loading a trace
freeze/crash on autoattach related to the pick process flasher
lua: Fixed single run timer running more than 1 time when the timer handler shows a dialog
monodatacollector: fixed an issue with multiple threads at the same time causing a disconnect
After this I'll try to spend some time on ceserver to make it more userfriendly and maybe even the mac build.
And remember: report bugs and give suggestions so I can keep improving CE
*Updated the tableversion and versionnumber. Also removed a debuglabel
*Update 2: Next scan after unknown initial value scan was broken. Fixed now
*Update 3: Fixed issue with dll injection while pdb's are loaded and made mono a bit more responsive when the target is frozen
