Various Tweaks
I just cleaned up my page of the old Tweaks posts, they will all be collected here from now on. I'm adding them back little by little to che
I just cleaned up my page of the old Tweaks posts, they will all be collected here from now on. I'm adding them back little by little to check them, so for now I'm only going to post the ones that have been tested.
UPDATES:
16/05/2026
Updated for May 12 Patch.
Gameplay Socials
Deprecated
Replace Burnt Hood (Fixed by EA)
Some of these mods require the Core Library (*)
Click on the category to open the file folder on Drive.
Basegame
Faster Autonomy and Less Idles [ VIDEO ]: Makes autonomy faster by reducing the likelihood of them choosing to run an idle instead of a target interaction. Makes them less likely to stand by without running an interaction for long times. Basically autonomy in The Sims 4 is slow not because of the lag but because Maxis made it this way on purpose, likely to give players the time to catch sims before they do something stupid and to give them time to stop interactions before the relationship goes downhill. This mod makes the game far more challenging and unpredictable so you've been warned, this is especially true if you use the tropes from Growing Together and Lovestruck.
Gameplay Socials (*) : I think I never posted this before. These are a couple of social interactions with gameplay effect that I think are missing in vanilla game.
"Discuss Hurt Feelings" with sims that have a negative sentiment towards another sim. The interaction is under "Friendly" -> "Deep Thoughts" and, if successful, reduces the duration of said negative sentiments by a small amount.
"Leave me Alone!" is a mean interaction (under "Mean", no subcategory) that once ran on a sim, makes them leave the other sim alone for 6h (only works if you have autonomy on, the other sim will not pick the active sim for conversations). I made this one when For Rent came out, Maxis changed something and sims now socialise way more to the point of being annoying especially when another sim is doing something else like cooking.
"Request Alone Time" is the nice version of the interaction above, under "Friendly", same effect but it won't make your sim lose relationship point with the other sim if successful (the interaction fails if the sims don't know each other enough, it will still have the gameplay effect but the other sim will see the request as rude). Children will never take well this request.
Effect of both these interactions can be stopped earlier by running "Announce Being Open to Chat" under "Friendly".
No House Fires : prevents fires in residential and rental lots.
No Motives Distress Autonomy : Stop sims from autonomously solve motives when they get to red.
No WooHoo Dance : removes the silly dance sims do when the request to woohoo is accepted.
Replace Burnt Hood(Deprecated): the stove hoods don't have the option to replace them when they catch fire and are by far the most likely to burn when there is a fire. This adds the option to replace them without having to enter Build and Buy.Selective Auto Chat [^] : changes how Sims autonomously decide to start a conversation.
Watch Tutorials on Sim.TV (*) - Autonomy Add-on : Adds a new category on the computers under "Research" to have Sims watch a bunch of tutorials to increase most of the skills in game. Autonomy Add-on makes the interactions autonomous.
Sleepwear Outside : Allows Sims to go out of their house wearing sleepwear
Unlocked and Re-Tuned Music Festival : This unlocks the Music Festival from the 2021 live event. I never saw it at the time because I wasn’t playing the game back then, and live events hold no appeal for me. Maxis spent resources creating interactions, animations, objects, and audio tracks for this event, only to lock them permanently behind a timed promotion in the hope of keeping players hooked on their increasingly unstable game. Those resources could just as easily have gone toward fixing bugs.
I unlocked it partly out of spite, and partly because it’s one of the few things that actually happens in Willow Creek. It also serves as proof that Maxis could refresh the older worlds if they wanted to.
The event has been re-tuned to behave like a proper festival. It now appears on the calendar and includes a dynamic event sign similar to the City Living festivals. I also moved it in the evening. Update Walkby Overhaul main file if you use it or the even will not work.
EXPANSION PACKS
University
Classes Cost More : Increases the cost of classes.
Change Outfit for Classes : Sims will change into a weather based outfit before leaving for classes
Higher Scholarships : Increases the money you get when applying for scholarships.
Less Auto Bike : Increases the distance at which Sims will autonomously choose to use the bike when it’s in their inventory. Additionally, prevents controlled Sims from placing the bike in their inventory, although NPC Sims will still do so.
Longer Terms : Makes University terms longer (2 weeks). Don't install this mid-game, once installed in a save it cannot be removed while sims are enrolled.
Choose Bike Helmet (*) : allows for setting a specific helmet for the bike.
Snowy Escape
Self Sustaining Lifestyles : lifestyles will not decay once the Sim gets them.
Seasons
Change Outfit When Inside (*) : Sims autonomously change out of cold weather when inside a building, and change to cold and hot weather when outside in cold or hot climate. There are other mods doing this but they didn't work the way I wanted. This one is not extremely aggressive to allow for going in and out of a building without the Sims changing instantly (it takes about 30 minutes in a building for the autonomy to kick in), also the controlled Sim is not affected.
Random Umbrella for NPCs : Does what it says. There are other mods doing this but they didn't work the way I wanted.
Sync all Radiators from Thermostat (*) : I love the radiators from For Rent but I'm not going to go one by one to sync them with the thermostat so I added the function to sync them all at once:
Also inconsistencies piss me off: with the heater from Snowy Escape, cats have a nice little interaction where they seek heating from the thing. The interaction also works on Vampires' radiator but these ones aren't tagged properly for it to work. NOTICE: this flags the objects as CC because it overrides the object catalogue to add in the tag.
Get to Work
Alien Abduction Chance from the Small Telescope (*) : I shouldn't have asked my wife to give the game another chance cause now she has too many requests. This is another one of her requests: reintroducing the chance of alien abduction from the small telescope because there is none. This mod adds the same chance the big telescope has to trigger the abduction on the same interaction (Search for Truth, lev7+ logic skill) that maxis left out, Sims 2 syle. It's not boosted. No overrides, just a buff. Here is a picture because testing was hilarious.
Get Famous
No Reactions To Less Famous Sims : Old small tweak I've been asked to update. Stops celebrity Sims from getting excited about Sims that are less famous than they are.
Celebrity Tweaks (*) : This goes to replace "Dancing is not Performing", because that mod wasn't mine and it required too many overrides while offering too little control. This new mod gives you full control over when you want the celebrity to be performing by adding a toggle "Perform for Crowd" (it can be used on NPC celebrities too), the Sim will shine while the option to perform is enabled. The option doesn't persist, it will be set back to off on changing area (including entering CAS). It also adds their own pie menu to celebrities and moves some hard to find interactions (fame shine, walk style toggle, disguise) into such pie menu, and adds an interaction to wear the disguise directly from the Sim without using a mirror.
For Rent
Radiators Tweak [NEW] : While testing, objects around my lot kept randomly catching fire. After ruling out everything else, the issue traced back to radiators.
The cause is straightforward: radiators reuse the tuning from the Dine Out heating lamp. The fire VFX was removed and the buff changed, but the underlying behavior was left intact... including the random fire broadcaster. This is also why radiators can receive the fireproof upgrade.
This module replaces that behavior. Radiators no longer start fires and instead follow a more consistent failure state: they can break and leak water.
A new upgrade has been added to prevent leaking, replacing the original fireproof functionality. The leaking VFX used for this mod is from City Living, the repair/upgrade animation from Season so you need those two packs for this file to work correctly.
GAME PACKS
Realm of Magic
No Magic Sages Outfits : requested. This is already included in Expanded Realm of Magic, don't use it together with that mod.
Remove Post Casting Animation : Removes the confident/smug animation spellcasters run after casting spells.
Don't Turn NPCs into Spellcasternot needed anymore, the filter disappeared from the files.
Vampires
No Pyjamas for Coffins : I don't like vampires changing to sleep inside coffins.
Outdoor Retreat
Create Campfire and Bonfire Everywhere (*) : allows creating a campfire everywhere on and off lot (natural ground only) by clicking on the terrain. Updated and moved from its own post.
My Wedding Stories
Send Wedding Participations (*) [NEW] : allows you to send wedding participations from the mailbox instead of going around asking Sims to be guest of honour etc. in person.
STUFF PACKS
No Hamster Costume for Rodent Ghosts (My First Pet) : I hate the fucking obsession with these stupid costumes.
Customisable Dust (Bust the Dust) (*): remade of a series of old mods to remove dust bunnies, the audio on dust state change and the dust piles. This time, you get to set it in game
because I change my mind too often. By default:Dust bunnies only spawn in Glimmerbrook and the fairy world.
Audio doesn't play.
Dust piles are allowed to spawn.
You can choose your preferred settings from the front door.
Mop The Dust (Bust the Dust) (*) : Allows for getting rid of the dust with a mop or broom instead of the vacuum.
OTHER
Decluttered Calendar : One thing I can’t stand when you have several of the more recent EPs installed is how cluttered the calendar becomes. Every other day there seems to be a festival somewhere. Maxis appears convinced that festivals are the best feature imaginable and keeps adding more of them with every expansion, but in practice they become a nuisance after you’ve visited one or two. They also tend to cause lag if you happen to play on a lot in a neighbourhood hosting a festival.
This mod overrides the drama node scheduler to declutter the calendar and space festivals out more reasonably. It is tuned for a 14-day season length, but everything I changed is commented in the file.
If you are comfortable editing the tuning and keeping it updated after patches, you can easily adjust it to suit your own preferences. Existing festivals will not be cancelled, you need to wait until the next scheduling cycle to see the effects in an existing save. (PS: Prom and some other festivals happen yearly with this tweak)
Comments (64)
Hi Zero! Thanks for all the amazing work! If it’s not too much trouble, could you consider adding an AIO zip option on your modular posts (like this one) containing all the sub-files in one pack? It would be a huge time-saver to grab them in one click instead of downloading each tweak individually. Also, including a quick README text file inside the zip outlining compatibility notes and which modules conflict with your other mods would be super helpful across your releases!
Are all your mods compatible with the May 12/21st patch? Do you have a list we can reference from?
may i ask what is the use for selective auto chat? i dont quite understand. thanks
Hi! If you wouldn't mind, could you share the status of some of your older mods and whether you intend to rerelease or update them? 1. No Walkbys for Campground/Forest/Natural Island 2. University Roommate mods (Sleep All Night/No Musical Instruments) 3. Say Goodbye (self interaction) Thank you for your mods and your time.
Thanks for all your mods Zero, much appreciated. I really like the random umbrellas for NPC's - it really brightens the neighborhood up :)
I have checked with just Core Library and the campfire/bonfire mod installed, but camp and bonfires aren't an option when I click on the ground. :(
Kudios for the wife wanting the alien abduction, it's one of my favorites ;) I appreciate all you do love your mods (and wifeys ideas as well lol)!!
You are so strange. It baffles me the engagement you have today. Look up “zero sims 4 controversy “ chat. Blocked.
You are a god. I've always hated how sims in ts4 do a social interaction then stop and smile at each other for a few seconds before starting the next interaction. That's not how conversations work. Another thing that's been really annoying me, if you're so inclined to take requests, is how sims will stand up to greet one another. They'll sit at the dinner table, then take 20 in-game minutes to stand back up again, pick up their plates, and give each other a hug just so they can "ask about day" and by the time they sit back down the rest of the family has finished eating. Before the familial greetings were expanded they used to just give a quick wave and say "dag dag" without getting up.
Related to the fame mod, I would really like to have the Sim I am playing not jump around and go bonkers over famous Sims/ NPCs. The overreaction really annoys me every time. I would love to stop it.
Hi! Hope you’re doing well 😊 Are you planning to update the Job Find mod soon?
Job finding still works. If you mean adding the careers of the new packs, anything post Enchanted by Nature will only be supported if EA stops releasing stuff, including patches.
may everything in your favor come true ! <3 tysm!
🙌🙌🙌🤪
Is there a way to turn off the autonomy for the request alone time? Sometimes my sims will autonomously ask for alone time, and it gets messy lol! Thank you for all your hard work!!
The interaction is not autonomous.
Hi zer0 :) I remember a while back, you had made a guide on how to modify university grades durations, relative to the tweak shared here "Longer Terms". But it seems it is no longer available anywhere on your patreon (or, apologies needed if i failed to find it...) I really "want" to fiddle something for myself, by merging 2 weeks terms, custom number of credits (i want to keep the 12 from vanilla) and "scholarships give credits" by enkidu. But im a complete newbie, and seems whatever i edit i break something ahah. Your guide, if you still have it somewhere, could greatly help me. Would you please share it with me ?
To do that, the best approach is restore vanilla number on the mod you're trying to modify (both in the tuning and simData), careful that the university module doesn't take too kindly messing with it when a Sim is enrolled so to test you have to restart always from unenrolled sims.
Thank you
I love your mods. You have a fix/tweak for everything I find annoying in this game
Thanks!!
Wow... I completely forgot about the music festival. You're just out here fighting the good fight.
Something that drives me fucking mad: in the actor career when at a gig, Sims will constantly join into your conversation when you're trying to practice acting/perform scenes with Co-Stars, and it often interrupts the event (sometimes, the game even gets confused and acts as if you're practicing with the non co-star Sims, such as Producers). Also, sometimes the practice will just randomly cut off after like 2 seconds of performing the interaction, and the sim will immediately move into the "bow" interaction. This may have something to do with a mod I have installed (I do have one that lets me remove NPCs from conversations), but if it's a base-game bug it sure is annoying as hell and extremely broken (btw my Sim knows all of their co-workers).
Hi, I am not sure if I am doing something wrong but NPCs my sims doesn't know still join the conversations even though I have the Selective Auto Chat mod. Any idea what could be going on? Thanks for everything you do!
Selective auto chat stops strangers, it has tests to allow NPCs starting conversations if they've been met before or if you visit places like the bar for realism and variety, it's not an hard block on NPCs. I'm working on something that stops them from intruding in romantic conversations and dates but it's still very early in testing.
Hey! I see that you have been working on other mods and stuff but i wanted to ask a question about this mod and see if could get help with it. You have helped me in the past which did a lot and thanks again. I was wondering if you could explain how you changed the term to last 10 weekdays. I figured everything else out like with changing how long the term actually last, how many credits you need, and changing the values of things so it actually functions but that is my only issue currently with the weekdays. Its when you first start the term and it gives you a noti that it will last 10 weekdays. I'm sorry if this inconveniences you but thanks again and love the mods.
You need to do some maths because the count only considers working days, not Saturdays and Sundays
There's a problem with the "vampire can kill" mod. When I command to kill, they just stand there and the action doesn't start. Both Sims just stand there looking at each other. For the action to work, I have to command it again and cancel the first action.
thank you
Thx Zero
Is the No Happy and Flirty mod subsumed now in Faster Autonomy and Less Idles mod? Just checking to update it.
No. I still need to check that one. I didn't even remember it. I'll add it back in this list
Thank you
Selective auto chat is life changing
Thank you so much
Thank you
Thank you for the GF Tweaks update/rework!
Any by chance your mod from Season pack don't swim in pool winter still working in 2025?
It shouldn't be required anymore actually because EA added the test to the interactions themselves.
Would it be possible to create a tweak for get famous that would fix the selection of costars for romantic roles to align with your Sim's orientation?
I'm not sure if it might have been an interaction with another mod, but when using the Customizable dust mod, my sim's house was in a permanently filthy state that no amount of cleaning could undo.
Cause I left inside the altered commodity I used for testing the mod by mistake, and it had an insane number set to make it faster. It's fixed now, redownload it.
Hello Zero, since you've consolidated some of your scattered mods, like this page, I've also started to reorganize the mods I downloaded from you (which are quite messy). I've noticed that many of your fix-type mods haven't been updated in a long time. Will you reorganize the fix-type mods in the future?
I actually collected the fixes in one package but it's not all of them yet
Gameplay social is a good mod for drama but "Request Alone time" I think it’s more interesting if it isn’t automatic.
Hello, have the AUTO-OFFER and AUTO-DIVORCE and BREAKUP been updated?
It's all new tuning and doesn't need updating.
Awesome! I didn't even realize they couldn't get abducted from the small telescope. Thanks to you (and your wife) for this.
Why can't I like this post more than once!? Anyway, love your mods. Keep them coming.
I got "mop the dust" mod, my sim goes to the location, and then the action just disappears, she has 2 brooms and 2 mops from Realm of Magic in her inventory. What am I missing?
Mop the dust doesn't require any object to work. The interaction cancels likely because there isn't enough space for the animation to run. Is the sim making the "can't get there" animation?
Wow, "No House Fires". Thank you. ❤️
:O you really did it aaaaaaaa THANKS!!
Hi Zero, just double-checking - I'm not seeing the download links to each of your mentioned mods, is that because you are still in progress of adding links? I tested on Chrome and Safari just in case it's a browser problem, but can't see downloads.
The links are already in the post, towards the bottom, under "stuff packs"
Hello! Where can I get "No House Fires"?
I'll add it somewhere later, currently it's only on drive
Can you please add your no random food/decor for uni please please
Sure I'll try to dig it up somewhere. I lost a lot of files when I changed PC
The hamsters were getting to me, so much thanks
Greetings! Is the file "Zero_University_CostsMore_Electives.package" still needed or has that been merged into the updated classes cost more package file?
Still needed. I need to move that one here.
Lots of great new mods and updates over the last few days - Thanks! Hope you are doing well.
Yeah I was waiting for Maxis to move on onto the Sims 5 and leave this game alone but they're not going to. I'm doing well, thanks!
